Jump to content
  • Create New...

Search the Community

Showing results for tags 'ymap'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Community News
    • Community Announcements
    • Community Spotlight
    • Community Events
  • FivePD
    • News & Updates
    • FivePD Discussion
    • FivePD Support
    • FivePD Showcase
    • API Development
    • FivePD Help Docs
  • Community Discussion
    • General Discussion
    • Law Enforcement Worldwide
    • Member Introductions
  • GTA:V Modifications
    • GTA:V Discussion
    • GTA:V Showroom
    • GTA:V Knowledgebase
  • Other GTA Titles
    • GTA:IV Discussion
    • GTA:SA Discussion
  • Community Support
    • GTA:V Support
    • GTA:IV Support
    • GTA:SA Support
    • Other Support
    • Website Support & Feedback
    • Marketplace Deal Disputes
  • Lore-Friendly Gang's Discussions
  • Inferno Collection's Q&A
  • Inferno Collection's Sneak Peeks
  • Vape Nation's Show off your pens!
  • code5mods's Suggestions
  • Billy J modifications's Suggestions
  • Billy J modifications's Announcements
  • The Salt Factory's DCS World
  • COVID-19 Survival Squad's Are you dead yet?
  • BGHDDevelopment's Developer Logs
  • Phoenix USA's Topics
  • Phoenix USA's Questions
  • Kings Workshop's Question & Answer
  • Walters' Workshop's Topics
  • Lucky's Corner's Development Log
  • FivePD Economy's Suggestions
  • FivePD Economy's Bug Reports
  • FivePD Economy's Dev Updates (Topics)
  • California Emergency Services RP's General Talk


  • Community Guidelines
  • Community F.A.Q.
  • Member Resources
  • GPM Development Studios


  • GPM Development Studios
    • Official Releases
    • FivePD Modifications
  • Grand Theft Auto V
    • Vehicles
    • Ped Models / EUP
    • Dev Support
    • Scripts / Misc
  • Grand Theft Auto IV
    • Vehicles
    • Dev Support
    • Scripts / Misc
  • Grand Theft Auto SA
    • Vehicles
    • Dev Support
    • Scripts / Misc
  • Vivid Studios's File Downloads
  • Walters' Workshop's Beta Test

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me


Discord Username

Steam Username

Found 9 results

  1. Version 1.0.0


    This is a 24/7 extension. i put barriers at the front of the door. and on one of the sides i put a little food stand with lights. and then on the back i put a 24 hour parking sign. All the files are included. all you need to do is add it to your server and put in the server.cfg start 24_7 or ensure 24_7. Join my discord: https://discord.gg/7EzguK54pv
  2. Version 1.0.0


    To install unzip the file and then Upload Paletopd to you resources and then go to your cfg and then do start Paletopd / ensure Paletopd
  3. Version 1.0.0


    This is my first realise of the a ymap In this ymap there is BMX Ramp My lighting More vegetation I am looking to expanded on this in the future
  4. Version 1.1


    **Version 1.0** This is a YMAP that adds working traffic signals at 4 intersections in Blaine County. This YMAP was inspired in part by this pack by @FAXES (Credit for the whole working lights part goes fully to @FAXES for providing all of the path files in that pack to edit/reverse engineer). Also, I should note that the intersection at Joshua and Route 13 was inspired by that pack, not copied from it though it's very similar. **Installation** Super easy peasy here folks. Just download the resource and extract the folder named BlaineCountySignals into your resources folder. Add "start BlaineCountySignals" to your server.cfg and restart your server! **NOTE** If you try to run this in conjunction with other traffic light YMAPs (The one at route 13 by FAXES for sure) there will be a conflict in the path files and the lights won't be functional. **Another Note** I'll be adding more intersections out in the county as I get a little better at this. This is my second release and I still pretty much suck. Please let me know of any weirdness and I'll be sure to address it in the following versions. Thanks for checking this long winded post out! Future Plans: - Remove stop signs at intersections - Add more intersections - Add bollards or barriers to help protect light poles - Add more street lamps down Joshua and 68 - Add more little assets that no one will even notice
  5. Version 1.0


    I am sick and tired of watching roleplay videos at this HQ and having people either run over the toll gates or crash into the stupid fence that doesn't open automatically, so please enjoy these simple edits of the facility to remove some of the following; - Removing main toll gates for fast access/response, - Removing excess concrete barriers/dividers, - Removing primary gate (the one everyone has to crash into to open), - Removing secondary gate (the other one you have to crash into to open in the back) If you like this and want to see upcoming previews of releases or help suggest new edits, report bugs, etc. You can join myself and some buddies in our Discord: discord.gg/XD9c2qhnwh
  6. Version 2.1


    Hey y'all! Another YMAP for everyone, this time I decided to take a peak behind the garage door at the Davis station only to find it has a functioning interior that can fit 3-6 cars (depending on size of vehicle and parking skills). I added additional lighting because the default ones inside didn't light up very bright or at all and I completely removed the garage door. Minor Issues with Map potentially fixable in a future update; - Shadows appear at the entrance due to lighting not hitting that spot, - Shadows appear on the wall at the back of the garage because the lights do not sufficiently reach the lower wall Other than those little things please enjoy all the free parking you can! If you like this and want to see upcoming previews of releases or help suggest new edits, report bugs, etc. You can join myself and some buddies in our Discord: discord.gg/XD9c2qhnwh
  7. Version 1.0


    Hello folks, second YMAP I'm releasing for y'all! My buddy Hayden suggested this one and after some struggling with Codewalker to get it to load I actually managed to figure it out, some trial and error later we now have the first open Lifeguard Station for parking Rescue Vehicles! I did not add anything to this map except remove props. If you like this and want to see upcoming previews of releases or help suggest new edits, report bugs, etc. You can join myself and some buddies in our Discord: discord.gg/XD9c2qhnwh
  8. Version 1.0.0


    This is my first release, so bear with me…lol Here is a simple YMAP I threw together in my Twitch stream last night for the Sandy Airfield. This YMAP includes a proper lighted helipad (on top of the default concrete helipad) with a fuel pump to refuel the helicopter. NOTE: you must have a fuel script in place to actually use the pump. Our community uses LegacyFuel, so I have included an updated config file for that script. You can find LegacyFuel HERE. If you have another fuel script, the coordinates for the pump are: vector3(1771.98, 3236.98, 42.25) [numbers are in X,Y,Z format, so if your script uses anything besides vector3, just use the numbers as X, Y and Z in order from left to right.] Install: Extract SandyHelipad into your resources folder. Add "start SandyHelipad" to server.cfg To update LegacyFuel: Replace config.lua in the LegacyFuel folder with the one included with this package. And, of course, restart your server ? Known issues: *The YMAP assets disappear at a far distance. I edited the lod distances as much as I could without causing people with lower end systems to get texture loss. If anyone has a solution, I’m totally open to it. *You have to have the helicopter fairly close to the pump for it to recognize it to fuel it. The rotors clear the pump just fine, so it just takes a little skill, or an edit to the fuel script itself (I chose not to go this route because it would affect the rest of the fuel pumps on the map as well). -Lil DizNick
  9. Version 1.0.0


    Hey! I just threw this together and I liked it so I thought I'd share it with you! Enjoy! Multiple trees and street lights along 68 in Harmony

Important Information

Please view the site: Terms of Use, Privacy Policy, and Guidelines. // IMPORTANT: We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.