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SNIT

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  1. Something that has always been a downside for FivePD (imo) has been that callout were generated and sent on the client side effectively making it feel more like a single play gamemode with multiplayer tacked on. There needs to be at least the option of having all callouts generated by server and distributed to all clients allowing players to go to the same callouts without having to always request backup.
  2. Not sure if this has been done since I last looked into this project but a key annoyance for me has always been that callout were generated and sent on the client side effectively making it feel more like a single play gamemode with multiplayer tacked on. There needs to be at least the option of having all callouts generated by server and distributed to all clients allowing players to go to the same callouts without having to always request backup.
  3. StartScriptFire(offsetX, offsetY, 0, 25, true); That wont work, as you're setting the position to 0. The fire would spawn, but not at ground height. World.GetGroundHeight(); Consider using this method

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