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naxm

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  1. I didnt have that problem before were it stopped fivepd from working when someone without license tried to join the servern
  2. How is that a fivem thing though? it worked before the update and just because someone hasnt had anything linked to FiveM, FivePD shouldnt break right?
  3. Yes I understand but why would FivePD unload because of that?
  4. I got the fix installed, sorry if OP doesnt get the same message but this is what i get.
  5. Getting crazy hitch warnings on the server as soon as we get over 10 players. server lags like crazy & basiclly nothing works. if I stop the resource it goes back to normal. Did a fresh install on 1.2.8.2. txadmin reports at the moment: Hitch Time: 9s/min Any ideas what could be the problem? server thread hitch warning: timer interval of 180 milliseconds server thread hitch warning: timer interval of 158 milliseconds server thread hitch warning: timer interval of 174 milliseconds server thread hitch warning: timer interval of 190 milliseconds server thread hitch warning: timer interval of 185 milliseconds server thread hitch warning: timer interval of 224 milliseconds server thread hitch warning: timer interval of 218 milliseconds server thread hitch warning: timer interval of 193 milliseconds server thread hitch warning: timer interval of 194 milliseconds
  6. running latest avaliable, ill be sure to upgrade asap
  7. Okay I think I kinda found the problem... I'm using discord whitelist + print identifiers to console + discord bot This happens when someone doesnt have discord synced with fivem. "player 1"(edited for obvious reasons :D) have been trying to join now for like 5 times and I got an error message like that everytime. but why would fivepd shit the bed when that happens? I've had those scripts install for a loong time and with older fivepd versions. Player: Player 1, Identifier #1: steam:0000000000 Player: Player 1, Identifier #2: license:000000000000000000000000000 Player: Player 1, Identifier #3: xbl:000000000000000000000 Player: Player 1, Identifier #4: live:000000000000000000 Player: Player 1, Identifier #5: fivem:0000000000000 Player: Player 1, Identifier #6: ip:00.000.000.000 missing identifier SCRIPT ERROR: @DiscordBot/SERVER/Server.lua:50: attempt to concatenate a nil value Connecting: PLAYER 1 server thread hitch warning: timer interval of 177 milliseconds Unhandled exception: System.Exception: license_null
  8. Alright, thanks for taking your time, I'll report back tonight if I found anything. Few more hours of work.. ?
  9. I see.. I'm running a few resources, I don't know what would be causing it, got any idea on what kind of resource it could be?
  10. Okay, disabled FivePD, no error to be seen. Edit: seems to only be happening when players are online
  11. wil do when it calms down abit on the server ? but is "HjGl21xmnGv62Xl120Qtr" related to fivepd? disabling fivepd wouldnt prove anything then.
  12. Creating script environments for fivepd Instantiated instance of script HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃. Instantiated instance of script HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃. Instantiated instance of script HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃. Instantiated instance of script HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃. Instantiated instance of script HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃+HjGl21xmnGv62Xl120Qtr䚭䄒㡦�䣦䢕䤭㢣䋁䖦�㗳易䎍㬅㐦��㸾䫚㵳䵐�㯔㛥. Instantiated instance of script HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃. Started resource fivepd Unhandled exception: System.Exception: license_null at HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃.HjGl21xmnGv62Xl120Qtr⥻䗑㐇䏽㟇み拾㑾㡣��㩚䜅㡼㸷䦂㹽㻂㞤㎩䃞ク㓺㢃䩙㪰㑠㻞 (CitizenFX.Core.Player ネ) [0x0002a] in <c2a1202a45d6400782fc6be16514194e>:0 at HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃.HjGl21xmnGv62Xl120Qtr㌝㩫⥠㼾㫙〈㒸䦺㹵⌮㦡㧜䏐㉜㞹�切䐡䆃㳾㓁䪂�䥺�華㰳㾥㓑㨙䭾 (CitizenFX.Core.Player ㊂, System.String ㊃, System.Object ㊄, System.Object ㊅) [0x0015a] in <c2a1202a45d6400782fc6be16514194e>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_1 (System.Object state) [0x00000] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00008] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <fbc4ec45371543bfba3678ebb82caf6d>:0 No I havent tried without FivePD, seems to be related "HjGl21xmnGv62Xl120Qtr" starts right after fivepd and thats the one having issues with crashing on what i can see.
  13. Ive started getting this error since I updated fivepd to 1.2.8. I was using ver. 2967 but hoping upgrading the server would help so i upgraded to 3071 but i still get the same error Unhandled exception: System.Exception: license_null at HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃.HjGl21xmnGv62Xl120Qtr⥻䗑㐇䏽㟇み拾㑾㡣��㩚䜅㡼㸷䦂㹽㻂㞤㎩䃞ク㓺㢃䩙㪰㑠㻞 (CitizenFX.Core.Player ネ) [0x0002a] in <c2a1202a45d6400782fc6be16514194e>:0 at HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃.HjGl21xmnGv62Xl120Qtr㌝㩫⥠㼾㫙〈㒸䦺㹵⌮㦡㧜䏐㉜㞹�切䐡䆃㳾㓁䪂�䥺�華㰳㾥㓑㨙䭾 (CitizenFX.Core.Player ㊂, System.String ㊃, System.Object ㊄, System.Object ㊅) [0x0015a] in <c2a1202a45d6400782fc6be16514194e>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_1 (System.Object state) [0x00000] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00008] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <fbc4ec45371543bfba3678ebb82caf6d>:0 Error: Unhandled exception in Mono script environment: System.Exception: license_null at HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃.HjGl21xmnGv62Xl120Qtr⥻䗑㐇䏽㟇み拾㑾㡣��㩚䜅㡼㸷䦂㹽㻂㞤㎩䃞ク㓺㢃䩙㪰㑠㻞 (CitizenFX.Core.Player ネ) [0x0002a] in <c2a1202a45d6400782fc6be16514194e>:0 at HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃.HjGl21xmnGv62Xl120Qtr㌝㩫⥠㼾㫙〈㒸䦺㹵⌮㦡㧜䏐㉜㞹�切䐡䆃㳾㓁䪂�䥺�華㰳㾥㓑㨙䭾 (CitizenFX.Core.Player ㊂, System.String ㊃, System.Object ㊄, System.Object ㊅) [0x0015a] in <c2a1202a45d6400782fc6be16514194e>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_1 (System.Object state) [0x00000] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00008] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃.HjGl21xmnGv62Xl120Qtr⥻䗑㐇䏽㟇み拾㑾㡣��㩚䜅㡼㸷䦂㹽㻂㞤㎩䃞ク㓺㢃䩙㪰㑠㻞 (CitizenFX.Core.Player ネ) [0x0002a] in <c2a1202a45d6400782fc6be16514194e>:0 at HjGl21xmnGv62Xl120Qtr〦䄔䈅䵹讀䅴㌇ᄐ㓖㲼㿯䅃䀊㗄䬏び䉧㰖㩽㎌䨮䫱.㜯ひ磌㱛敖㕏䩆㜌㑬䁃.HjGl21xmnGv62Xl120Qtr㌝㩫⥠㼾㫙〈㒸䦺㹵⌮㦡㧜䏐㉜㞹�切䐡䆃㳾㓁䪂�䥺�華㰳㾥㓑㨙䭾 (CitizenFX.Core.Player ㊂, System.String ㊃, System.Object ㊄, System.Object ㊅) [0x0015a] in <c2a1202a45d6400782fc6be16514194e>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_1 (System.Object state) [0x00000] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00008] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <fbc4ec45371543bfba3678ebb82caf6d>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <fbc4ec45371543bfba3678ebb82caf6d>:0

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