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V.I.P.

Christopher

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Everything posted by Christopher

  1. If you would like to talk about the resource, follow the link and comment on the thread! 😁
  2. Adds a working Thermal Imaging Camera (T.I.C) as a usable item to FiveM. Featuring a realistic TIC view, as well as Zoom and Sensitivity adjustment options. The resource also comes with a custom FLIR model.
  3. Inferno Collection: TIC Public Beta Version 1.2 Adds a working Thermal Imaging Camera (T.I.C) as a usable item to FiveM. Featuring a realistic TIC view, as well as Zoom and Sensitivity adjustment options. The resource also comes with a custom FLIR model. Presently, the following can be customized: Vehicles from which TICs can be retrieved. Development Showcase Video Pictures Download Link https://github.com/inferno-collection/TIC/releases The Inferno Collection Team Like what you see? Check out our other resources. Why is this posted here and not in the download section? See here.
  4. Images from the Ladder resource.
  5. From the album: Ladders

    © © Copyright (c) 2019-2020, Christopher M, Inferno Collection. All rights reserved.

  6. From the album: Ladders

    © © Copyright (c) 2019-2020, Christopher M, Inferno Collection. All rights reserved.

  7. From the album: Ladders

    © © Copyright (c) 2019-2020, Christopher M, Inferno Collection. All rights reserved.

  8. If you would like to talk about the resource, follow the link and comment on the thread! 😁
  9. Adds working ladders to FiveM, ideal for Fire Department use. Ladders are stored in a configurable list of vehicles, with each vehicle being able to carry a configurable maximum amount of ladders. The resource includes a custom ladder model as well.
  10. Inferno Collection: Ladders Public Beta Version 1.3 Adds working ladders to FiveM, ideal for Fire Department use. Ladders are stored in a configurable list of vehicles, with each vehicle being able to carry a configurable maximum amount of ladders. The resource includes a custom ladder model as well. Presently, the following can be customized: Which vehicles ladders can be taken from, and how many ladders each vehicle has. Development Showcase Video Pictures Download Link https://github.com/inferno-collection/Ladders/releases The Inferno Collection Team Like what you see? Check out our other resources. Why is this posted here and not in the download section? See here.
  11. Inferno Collection: Vehicle Whitelist Public Beta Version 1.1 Allows server owners to place vehicles into predefined whitelists in the config, which will then require the respective password in-game before players can enter these vehicles. Passwords are set in the server file. Please note, that for players to enter a vehicle they have not got the password to, such as a suspect getting into a Police Car, they will need to be placed in the vehicle via an external script. Presently, the following can be customized: Which vehicles are in which whitelist. The passwords for each whitelist Adding and removing vehicle lists Development Showcase Video > The Inferno Collection Team
  12. Version 1.3 Beta now available on Github. Added: Delay to flashlight button check to stop spamming, which caused networking issues. A check on the server to see if there are any changes to the flashlights. This means instead of spamming the client with updates, it only sends them as needed. `.gitignore`, finally Jump-label for the active weapon loops Changed: Move some `DisableControlActions()` outside of the master loop in an attempt to stop an issue where the stock GTA 5 flashlight came on when you pressed E. Default firemode change key from 26 to 319. It's still C, just not bound to anything on controller. Networking on the server side to fix an issue where flashlights would not update on the client properly. Client now stores it lasted use weapon with flashlight, meaning it only has to send one request to the server when it changes weapon, instead of spamming it every single tick. `'`s back to `"` - I can't make my mind up /shrug Contracted a lot of nested if statements General code clean-up Small change to the way the limp animation set is requested Contracted the Javascript in the NUI file Removed: Checking if a client event needed to be triggered, inside of a loop, that only triggered when a variable was set, that was only set inside two other events.... I know, and I very sorry for this abomination, please forgive me.
  13. Version 1.26 Beta now available on Github. New Development Showcase, showing the new flashlight feature: Added: - Consistent flashlights - Works by pressing E when holding a gun with a flashlight attachment, this will turn the flashlight on, even when not aiming. - Config option for weapons to start on Safety or semi-automatic. Fixed: - Being able to auto-reload when using burst mode. Changed: - Added a variable for `PlayerId` in the master loop, to avoid calling it 4 times. Removed: - Marksman pistol from `Single` list, since it is a single shot weapon and does not work with the script.
  14. For anyone feeling adventurous, there is a fairly stable Alpha build available, featuring consistent flashlights and a couple of bug fixes. Will likely be moved to the master branch in a day or two. https://github.com/inferno-collection/Weapons/releases/tag/v1.26-alpha
  15. Not that I don't like the add-on, or dislike the idea; but since this only adds one feature, maybe just suggesting to the author of the main resource that they add it as a feature to the main resource, save having it in an entirely different resource? Either way, it's nice addition.
  16. We really like the resource, but please remove the pop-up message on start up. I understand you want credit, but if you start doing it, then everyone else will, and before long our screens will be covered. Thank you for your understanding Edit: Looks like you might have bound the pop-up to `onResourceStart`, becuase it comes up for every resource, not just yours
  17. If you would like to talk about the resource, follow the link and comment on the thread! 😁
  18. Adds fire modes to the weapons of your choice, as well as more realistic reloads (including disabling automatic reloads), more blood when injured, and limping after being injured.
  19. Inferno Collection: Weapons Public Beta Version 1.3 Adds fire modes to the weapons of your choice, as well as more realistic reloads (including disabling automatic reloads), consistent flashlights (stay turned on even when weapon is not being aimed), more blood when injured, and limping after being injured. Presently, the following can be customized: Which weapons have what fire mode. Which weapons do and do not have a reticle. Whether weapons should start on Safety or semi-automatic Which blood effects are used. Development Showcase Video (Showing Version 1.21 Beta) Development Showcase Video (Showing Version 1.26 Beta) Download Link https://github.com/inferno-collection/Weapons/releases Check out the Wiki for an installation guide, as well as to find out how to use the resource. If you have any troubles, suggestions, feedback, etc, please check the Wiki and/or create a new issue on GitHub. Thank you to everyone that helped test this resource. The Inferno Collection Team ChristopherM Scott_UK FrozenN00b Like what you see? Check out our other resource. Why is this posted here and not in the download section? See here.
  20. Another smaller update, now available on Github.
  21. Easiest thing to do would probably to be to copy the resource and make edits to the copy, that way you don't have to worry about multiple messages. Just keep in mind you would have to change the commands as well or they would overlap.
  22. Looks like someone beat me to it lol. Go check this out: https://forum.fivem.net/t/release-lightbar-menu-script-attatch-lightbars-to-any-vehicle-w-sirens/905786
  23. Yo dog, we heard you like blue, so we put some blue on your blue on your blue. SO MUCH BLUE! I love it.
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