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  1. Ray


    Management Team

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  2. DaveSkinWorks


    V.I.P. Member

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  3. Devin


    Staff Team

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  4. Dan with da Van

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Popular Content

Showing content with the highest reputation on 12/01/2019 in all areas

  1. 15 points
    Members, I am glad to announce that Vivid Studios will now be releasing their mods exclusively on GTAPoliceMods. As you may know, Vivid Studios is owned and operated by @Liberty and is associated with other big-name GTA mod developers. We are glad that they have chosen GPM as their official release platform and can not wait to see their awesome mods here at GPM. To find out more about Vivid Studios, please visit the "Clubs" page or go to vivid.gtapolicemods.com.
  2. 6 points

    Version 7.2.7


    I Thank every single soul that has supported this very long project from the start. It has been such a pleasure working on this Tahoe for release, and I hope to make more quality developer releases like this one. ________________________________________________________________________________ -I do ask for a few favors when using this base model. -Do NOT release in a unlocked state. -Do NOT sell this base model -Please do NOT use parts of this model or any equipment off it on other models without permission -Do NOT re upload this model to any other sites than the ones I have released on, doesn't matter if you "fixed" or did something to it. -Do NOT sell using this base model without special authorization to do so, -if you are wanting to sell using this base model please DM me on Discord Dan with the Van!#8386 -Please for the love of god take your time and create a nice and quality model instead of rushing a release this is the way you can respect my work. ________________________________________________________________________________ -Only credit is needed when releasing using this model. - A huge thanks to everyone below for helping make this project as good as it is. Krul, TickleMyElmo, Blaster, HP Deskjet, Bigams, INSAN1TY, Billy J and Maurice97 ________________________________________________________________________________ An update will come soon that features a lower yft size I'm not happy with the normal on the doors and rear body so thats gonna be fixed very soon ________________________________________________________________________________ https://discord.gg/kstFFq3 This is a link for my personal discord server where I will be posting on future wip's if you are looking for some really nice interior parts for this Tahoe check out my good friend billy https://discord.gg/aGT7yex
  3. 6 points

    Version 1.0.3


    It has been such a pleasure working on this for release and the grand opening of my discord server! ________________________________________________________________________________ Terms of use and FAQ -Do NOT resell this model -Do NOT reupload to any other site without permission from my self -Do NOT ask for a unlocked version of this model -Do NOT ask for any part on this vehicle -Q: Will you make me a vehicle? A: No -Q: Will you make my clans vehicles? A: No, now fuck off -Q: When will the all blue version come? A: When I finish it, I have a lot of class work to deal with ________________________________________________________________________________ -If you make a skin for this model directly, please use proper credits. - A big ol thanks to these peps for assisting me with the development of this moodel... Dan With Da Van, Jake and HP Deskjet - Big thanks to Dan With Da Van for the skin ________________________________________________________________________________ Future planned updates -All Blue Version -Small updates to the base -Fix any bugs that get reported to me ________________________________________________________________________________ This is a link to my Discord where you can keep up with my wip, discord releases and whatever else and if you do join well thank you https://discord.gg/3Fue4WT ________________________________________________________________________________ If you need to contact me, please message me via this website. Thank you! All credits can be found in the readme.pdf provided.
  4. 6 points

    From the album: Jed's Mis-adventures

    I lost my dog of 14 years yesterday. After a horrid 24 hours of illness for him, I made the decision to say goodbye. I'll miss him, and this is why I made this K9 Tahoe unit for him in memorial.

    © Jedahdiah

  5. 5 points
    Every month we pick one featured creator and we interview them. We prefer variety in these articles and look to feature creators who are active within our community. For the month of December we decided to pick a very dedicated and hardworking script creator @Christopher. He makes some amazing Fire & EMS FiveM scripts with the help of his team at Inferno Collections. When did you first realize you wanted to be a content creator? I suppose back in my ArmA 2 days; I played on a server called OurLifeRPG, it was an Island Life server where I spent all my time playing as EMS. What actually got me interested in Development had nothing to do with code, but instead the textures of the Ambulances. To cut a long story short, I spent a while learning how to use Photoshop, how to open ArmA 2 texture files, and in the end made a ton of new textures for the server, none of which were ever used, but it was a good learning experience for me. https://www.youtube.com/watch?v=qX7ZVJP9sMc (Excuse the intro) After that, I went on to join the Development team of another ArmA 2 server, called Tactical Combat Gaming, where I worked for them as a Texture Developer for a few months before the server closed. https://www.youtube.com/watch?v=RxyueEV2uC0 Proceeding this, I purchased GTA V, got into FiveM, and started dabbling in scripting. What would you say is the most interesting part of writing scripts? Probably the learning experience and research that I get and have to do for new scripts. Each script brings a new challenge, and I learn something new every time I code. Because I don’t have any formal coding education, it can sometimes be a bit difficult to get by, but I manage, with the help of my IC Team Members, and good old’ Google. Another thing I tend to find is that by writing new scripts, I overcome problems in old scripts at the same time; 2 birds 1 stone kind of deal. For example. In the Pass Alarm resource, we had to find a way to play the turn off sound for the Pass Alarm, but we could not play the sound the same way we played the others, because the way other sounds worked, was that we played the sound though the NUI at 0% volume, then used a loop on the LUA Client script to set the volume based on the player’s distance from the sound. The problem with the off sound, was that the loop could not be used it in current state, as by playing the off sound, we also deleted the reference to the player’s Pass Alarm from the LUA Server script, as the player was finished with it. To overcome this, I implemented an Event Handler, which allowed us to play the sound in its entirety, then once it was finished playing, it would remove the reference from the LUA Server script, which meant the loop could be used. Discovering this method has allowed us to rewrite a proportion of the Fire Alarm script, as well as help us write some new code for it, which makes the script less reliant on NUI Messages from the Client LUA script, and instead does more of the work in the NUI file, which is faster and less intensive on the player. What was it like when you first started getting into modding; Compared to now in today's age? When I first started I had 0 idea what the difference between a Client and Server script was. Having a background in PHP (don’t bash me please) where everything is in the same script, it took me a while to understand that it was not a “one or the other” deal, you have to use both in order to achieve what you want, and while they have similarities, they are, and behave, very differently to each other. Once I got a handle on this, it opened a lot of doors for me, from a learning and understanding point of view. Nowadays, I spend a lot of time working on IC resources to make sure the load is spread between the players and the server, so the players get the smoothest experience possible. What's the biggest change; What do you miss about starting off in modding? Talking strictly about coding (i.e. ignoring the texture work), I think the biggest change for me is that I actually create resources these days, whereas when I first started I was more of a script kiddie, in that, I took other people’s resources and modified them to suit my own purposes. So back in the day if I wanted to create something, I would find a resource that sort of did what I wanted, then edited it, whereas nowadays, I just, you, write what I want and it does exactly what I want haha. I guess I miss the satisfaction of successfully changing part of someone else's script, because it use to take me a while to get a handle on what was going on, and understand how to make the required changes in the script to achieve what I wanted to achieve with the script. What encourages and empowers your creative process and juices? With new ideas for existing resources, things tend to just come to me randomly, and if I don’t write them down, I will forget them haha. As for new resources, I’m not too sure to be honest. The Pager and Fire Alarm resources where my own ideas, and I had them so long ago I could not tell you how I came up with them, however, IC’s more recent resources have all been suggestions from the community, which has been awesome. As for what encourages me to actually sit down and code, I have no idea. I’m either in the mood for it, and I can sit down and code for hours straight, or I’m not, and I will sit there and end up just procrastinating on YouTube. If you couldn't create content? What would you personally do? From experience I can tell you that I’d play a lot more games. Development is a time consuming process, if you converted that into playing hours instead, I’d be a very active gamer; however, I make the conscious decision to Develop instead, as it’s what I enjoy doing. Prior to taking time off from ArmA 2 to make textures, I played something unhealthy like 6 hours a day of it, I was very (arguable, too) active. What's your favorite script that you've created or currently working on right now? The Fire Alarm script on both accounts. The Fire Alarm script is very special to me because it combines over a year of my own work, and work from my IC Team Members, and it taught me a lot about FiveM and LUA in the process of creating it. It was also really well received in the community, which was the Cherry on top for me. We are currently working on a large update for the resource, which has been good fun to work on, you can see a sneak peek here: https://streamable.com/dl28y Do you have any suggestions to help anyone become a content creator? If so, what are they? Just dive in. You’ll see a lot of adverts like “DO YOU WANT TO LEARN CODING??!! WATCH THIS VIDEO/READ THIS ARTICLE/CLICK THIS LINK/ETC.”, and to be honest with you, I never once sat down and watched any LUA tutorials, I just got my hands dirty and went from there. If you’re reading this saying something to yourself like “But I don’t understand it!”, honestly, just pick a simple resource off the FiveM forums, preferably one that is comment well, and just sit and read, you’ll be surprised to see that it’s just english; some of it is a little complex, and like in any language you don’t know you’ll need to look stuff up, but that’s called learning. Once you have a handle on what the script does, change it. Just mess with it and break it: see what you can do. Doesn’t matter if all you change is a couple of line, just play around with it. What was one of the most surprising things you learned in writing your scripts? I’ll twist your question slightly and tell you the most annoying (and surprising) thing that I discovered while coding on one resource. So a little bit of back story, I had just started on the Pass Alarm script, and I was testing out a new (at the time) way of handling audio. In the past, we just spammed the NUI with NUI Messages telling it to play sounds over and over again, but I had an idea to manage the Audio from the LUA Server script, meaning instead of doing that, we ask the NUI to play the sound on a loop, then remove it when we don’t need it anymore. Simple idea in theory, and should have been a simple idea in practise, however, we ran into some issues, in a very unexpected place: the volume loop. The volume loop is a simple bit of code responsible for checking the distance between the player and the source of the Pass Alarm, and setting the volume relative to the player accordingly. At first glance when testing the resource alone, it appeared to be working, however, keep in-mind, I was the source of the sound, so the test was somewhat flawed. Once we got other testers involved though, we started seeing some really fucky behavour from the script that we just could not explain. Some people could not hear the Pass Alarm at all, some could hear it at full volume no matter where they were on the map, and it worked perfectly for some people. We were stumped for days, then, after some extensive (and painful) debugging, I discovered that the volume loop was not behaving in the same way on all clients, which at the time, made no sense whatsoever, as it was the same code, using the same data, on all the clients. After some further debugging, I discovered that the loop was not iterating through all the values correctly, and so I made the stupid mistake of assuming that the data must have been bad (as in, I assumed it was being malformed somewhere it should not have been), and assumed at this simple bit of code was working correctly. After several more days and no luck finding any issues with the data whatsoever, I did some research and was astonished: I’d found my issue. The operators I was using to find the length of the table (‘#’) was not the correct thing to use in that context. It turns out even though it is the fastest way to get the length of a table, it has some very strange behavior when working with key/value tables. If you want to know more about that, see here: http://lua-users.org/wiki/LengthsInLua. If you didn’t understand a word you just read, the basic idea is that it was not counting correctly, meaning it was not iterating correctly, meaning the volume was not being set correctly; mix that in with positive integer server IDs and I had discovered the reason the loop was broken. The sad part? One line was all that needed to be changed to fix the resource: Not working: if #PassAlarm.Alarms >= 1 then Working: local Count = 0 for _, _ in pairs(PassAlarm.Alarms) do Count = Count + 1 end if Count >= 1 then So there you have it folks, one line of code had meant hours and hours of debugging and stress. Fun times. We thank @Christopher and his team for all of his work and contribution to the community. You can tell by this article alone that he is a fun, outgoing guy and someone who's always willing to help others.
  6. 4 points

    From the album: GTA V WIPs

    Based off of Sandpoint Police Department Los Santos Police Department's '18 Charger
  7. 3 points

    Version 1.0.0


    Uh made this and decided to upload it, don't use this in ur fivem server don't wrip it yadeehyadeehyada you know the rest. I don't care if you make a texture for it, it isn't my base File Included: 2014 Charger; 2018 Charger; Vehicles.mets; ELS.xml discord: https://discord.gg/XjDeJvf
  8. 2 points

    Version 0.25 Beta


    Non-ELS 2018 PPV Dodge Charger AWD officerpudding78 Do NOT sell provided models. Made in Indiana DISCORD https://discord.gg/Dnf8YK6 DISCLAIMER Provided models are not associated with Chevrolet and real life agencies in any way. Models provided are nowhere near being perfect. FEATURES -Pushbar, wrap, and take-down lights assigned as optional extras. -Toggling sirens for the wrap and advisory bar. -Environmental lighting. ABOUT I know this may not seem like a common vehicle in the field for law enforcement, but I strive for uniqueness in some way and enjoy trying new things. If you have any issues with the model, feel free to connect with me on Discord with the link above, or you can provide questions within the commenting section. I hope you enjoy this model! CURRENT BUGS Known issues below will be fixed in the next update! Only comment on issues if they are not noted below, thanks. -Glass surfaces on light fixtures are complete black when window tint is enabled. -Wires from the Pips radar are clipping through the trunk. -Templates not enabled? I will test this as soon as possible. -Template not included in download file (I will push out the template in the next update.) -Rear taillight pattern is incorrectly outputting and tends to bug out. If you experience any further bugs, feel free to let me know!I CREDITS You may not upload this source to other sites without permission. 2018 Dodge Charger - Original vehicle model is 2015 Dodge Charger from Forza, edited into the 2018 Dodge Charger Pursuit by Matt with parts from FH3 and Gamemodels - Seats, center mirror, shifter and dash edits modeled and done by Kane104 - commissioned by Ranger Rick - Major help from EVI for digital dial information and help to get the dials working and his patience to help me - Rear bumper diffuser modeled by Patrol 31 Normal edits by Steinberg - AWD/Charger badge modeled by iansonwheels Converted to V by Matt - AWD Steelies/Hubcap modeled by iansonwheels Converted to V by Matt - Big thanks to Cj24 for beta testing the model and help with spec maps and normal maps and his overall knowledge of gta materials - Interior dial textures made by NeonLazer - Interior button textures made by Slendis - Rims from Gamemodels.ru Centercap edited by Matt - Dome Light modeled by Matt - A big thanks to Cj24, Kane104, EVI, Patrol 31, Steinberg , Desmond , NeOnLaZeR, Izick, Rekram, HDgamerzPC, and a big thanks to Ranger Rick who bought 3D parts so that i wouldn't give up on this project and bought me a Zmodeler license so that i can keep working on this project Thank you Rick. - Thank you to everyone who supported me and the project... - Another big thanks to iansonwheels who had the time to make the AWD steelies and AWD package stuff. PIPS Radar -Created by HPdeskjet Dual Stalker -Created by HPdeskjet PB400 -textures by iansonwheels and matt -uvmapped dirt mapped burn map by matt Federal Signal Legend -Created by RoegonTV Federal Signal XStream -Created by HPdeskjet Code 3 Chase -Created by Krul Feniex Fusion 100 -Created by Dan With Da Van -Kurwa created by Krul PAR46 -Created by HPdeskjet Console -Created by HPdeskjet FS Impaxx -Created by RoegonTV Whelen 200 Series TIR6 -Created by five0
  9. 2 points
  10. 2 points
    Yeah I mean definitely great to see something unique
  11. 2 points
    Very interesting indeed! Thanks for the share @officerpudding78
  12. 2 points
    what whaaat? never seen a LiGhTNinG sEtUP like that before lol wraparound lights?!??
  13. 2 points
    I drive a Dodge Challenger Buuuuuuuuuuuuuuuuuut I must go with the Model 3
  14. 2 points

    From the album: GTA V WIPs

    Based off of Orange County Sheriff's Office Blaine County Sheriff's Office's '13 Impala
  15. 2 points
    Best Tahoe for not lots of money , plus its dan sooo 11.7/10 would add to my pack again.
  16. 1 point

    Version 1.0.0


    This is a Monkey Wrench you can use it as a prop, by you downloading this you understand and know how to use Zmodeler3, Don't ask me questions on how it works, have fun and include this as a prop on/in your vehicles.
  17. 1 point

    Version 1.0.0


    This is a pack of 10 crescent wrenches. You can use these however you'd like. Don't ask me questions how to use them.
  18. 1 point

    Version 1.0.0


    A huge thank you for Arctic Asian for providing this model unlocked as it is a great resource and a pleasure to provide this to the FiveM community! 2020 CAMARO SS LEO PACKAGE NON-ELS TEMPLATED HIGH QUALITY EXTERIOR/INTERIOR __ FEATURES Multi-Livery Support RED/BLUE LED HIDEAWAYS Extremely Detailed 360 Degree Environmental lighting Colors Are Changeable For Paint/Wheels/Interior __ CREDITS Base Model By: Arctic Asian Side Runners - McGarret Hideaway Lighting - Medic909 CODE 3 Lights - KRUL Rear Window Lighting - OfficerFive0 Template - Arctic Asian __
  19. 1 point

    Version 1.0.0


    2005 FORD EXCURSION FIRE VEHICLE NON-ELS TEMPLATED __ FEATURES Multi-Livery Support RED/RED Headlight LEDs _ EXTRAS Extra 1 - Pushbar Extra 2 - Light Bar Extra 3 - Rear Dominator Extra 4 - Back Doors Closed Extra 5 - Back Doors Open Extra 6 - Dual Exhaust Tips __ CREDITS Base Model By: lazlow555 Side Runners/Tracers - Krul Rear Window Lighting - OfficerFive0 Lightbar - Krul Template - Medic909
  20. 1 point
    Please download the new version on the VCAD website, Its has an installer so you do not have to do anything but click install. https://5cad.xyz/
  21. 1 point
    Great article! Great job on your amazing work @Christopher and good luck on your future mods for GTA
  22. 1 point
    I know something that would do really well that many have struggled with! A CalFire BME Type 34, It uses an International (I forgot the Model) Cab with the BME Backside, You can see tons of pictures on line!
  23. 1 point
  24. 1 point
    Complete utter perfection! Couldn't ask for anything after this! Thank you thank you thank you!
  25. 1 point
    Nice and simple skin
  26. 1 point
  27. 1 point
  28. 1 point
  29. 1 point
  30. 1 point
    Easily the best dev model release this year. Been through the development process with Dan and the amount of detail is amazing, everything from door jams to scratch modeled wheels. As I previously mentioned in the comments, I am extremely happy for you and glad that you finally managed to get it done. Keep up the great work and I hope to see new hottttt things from u.
  31. 1 point
    I uploaded a blank file as temp until updated
  32. 1 point

    Version 1.0.0


    Here is my Mini Police pack that I made. I don't have any in-game pics of the explorer because I forgot to take some, but here you go.
  33. 1 point
  34. 1 point
    Thanks for giving the public a FREE Base. Means a ton to us! 10/10
  35. 1 point
    Not a car but I love me a Ram. As for car wise, I gotta go with the 14 charger. [
  36. 1 point
    yes aisasdpasdsjnbdlsa i love 15+ hoes finally a proper base.
  37. 1 point
    Soo much time spent on this model, but I can tell you, it was worth it! From now on I'll be happy to download any packs with Tahoes
  38. 1 point
    Looking forward for some amazing packs with this extraordinary Tahoe Amazing job, keep it up, and can't wait to see the charger
  39. 1 point
    how do i install this into zmodeler. I have version 3.2.0 if that matters.
  40. 1 point
    I like early christmas gifts
  41. 1 point
  42. 1 point
  43. 1 point
    Wtf it’s not an eco boost?
  44. 1 point
  45. 1 point
  46. 1 point
    Recently I've been getting bombarded by community members about @panos_zafabout the content he's been releasing. I was invited to sit in a channel with him and ask him some in-depth questions about himself. Grab your coffee, juice or even adult beverage and have a fancy with this read! When did you first realize you wanted to be a content creator? Good question, I guess a while back I was in a Roleplay Community and the Community Owner started making vehicles for the community, This encouraged me to start making content. I was intrigued to see what it takes to make vehicles let alone anything else. I wanted to help be apart of this with modding. Eventually, I became engulfed with all the possibilities that you can make and come up with. To the point, I liked it so much it became my favorite hobby. How long does it usually take you to create content? This truly depends on how many vehicles I'm looking at making if its a pack or just a single vehicle; with and how much equipment it will include or just if I have to scratch make the part or piece of equipment. It can honestly take a lot of time depending on what I have going on in my life. My San Andreas State Police pack, for example, took me almost a whole month to put together and that's only because I was recycling some parts of the vehicles of my other packs. So some of the modifications were already done. I honestly don't keep track of the time I invest in a pack or single vehicle, However, I can tell you that currently, I use most of my free time creating content for GPM. What would you say is the most interesting part of creating content? Learning! Since the beginning of starting to model I've learned many things, and with that said overtime you do become better at modeling/putting vehicles together. Every time I look back into my older packs I've created, I always think and come up with ways that I can improve them. You start noticing details you would never see before when you first start modeling. Also, I take a look at IRL police equipment (in videos and pictures) and see how they function as you should know how they fit and are used in a vehicle. I am honestly surprised by all the things a police vehicle is equipped with and how each vehicle/department is different by what brand, design, and layout they have; It's personally interesting to see it how things work. What was it like when you first started getting into modding; Compared to now in today's age? What's the biggest change; What do you miss about starting in modding? I think that almost all modelers/modders struggle in the beginning as it is frustrating to be making a vehicle and have a million bugs and issues that you don't know why they occurred or how to fix. I know many people that say it's super easy to learn. That is simply not true. Everyone has struggled. I believe since I've studied in Mechanical Engineering that I had an easier transition into the modeling community since I primarily use and have been trained in Solidworks and Autocad classes. I also know that since University has helped me with understanding modeling, That this is just a game but the basics are the same. So even know I have that small splash of background, I still struggled but I do believe my transition like I stated above was slightly easier into modeling. I remember when I started it was difficult enough for me to even scale down something in ZModeler. I honestly don't miss anything from when I first started because as I simply didn't know a thing or even some of the basics. What encourages and empowers your creative process and juices? Honestly, I just love making stuff and the endless possibilities that you can do, It's my favorite hobby as I stated above and I love sharing my creations as well. I love making custom vehicles for Grand Theft Auto: V as it's something that most game developers forbid modding in some games. If you couldn't create content? What would you personally do? Probably just use other people's creative content and play LSPDFR a bit more often. Do you have any suggestions to help anyone become a content creator? If so, what are they? Never give up!!! Modeling can be frustrating to start with and can take a lot of time. You're always going to have to deal with bugs and issues. Just take your time to learn how to do it properly and correctly. What was one of the most surprising things you've learned in creating your content? It always surprises me how customizable Grand Theft Auto: V can be and the number of things you can modify. You can customize everything and you can do so many things especially when making vehicles. You can make functional drawers in a vehicle so you when you open the trunk the drawer of the cabinet slides out towards the officer/deputy or even just how you can make a sun visor flip and put lights on it. It's just pure creativity and their rock stars when you can think outside of the box and create something. What's your favorite content that you've created or currently working on right now? It's really hard to choose! However, my San Andreas State Police Pack or my Los Santos Police Department with Whelen Liberty packs and the functional visors pack are just three of my favorite creations. I recently scratch modeled a siren controller and I believe it came out better than i was expecting. Currently in the works right now. Working on remaking my LSPD Pack with Whelen Liberty as it's by far my most popular content. However I see a lot of issues I'm working out and correcting e.g. (overscaled light bars and ions, overscaled interior equipment, green ram bars, liveries without mipmapping, horrible spec maps, spotlights mounted improperly and so on...) So I'm dedicated to fixing and re-releasing the corrected version when I believe I've corrected all the imperfections and maybe even add a few more vehicles? This is the updated fleet so far. They're missing the lightbars as I've slowed in development right now. As you can see the two slick tops (UM CVPI and UM/SL 2015 K-9 Tahoe) are done and I believe the rest just need a light bar added to them! Thank you for showcasing me this week! It means a lot to me! - Panos_Zaf
  47. 1 point
    I'm just a 14 charger fan boy, I can't help it. I like them more than the newer chargers.
  48. 1 point
  49. -1 points
    Better than the old version. LOD's need better optimizing, there is still a lot of gaps in the model, and materials could be improved.
  50. -1 points
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