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Periodic Status Checks 0.0.2

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1 Screenshot

After you get on scene of a callout, a time will start. After 4 minutes you will be asked if you are code 4 (a message at the bottom of the screen). After a few seconds you will receive a popup. If you are code 4, hit 'y' and press 'enter'. If you are not code 4, just hit enter. Oh, you have 10 seconds to respond to the message or you will automatically get backup called. The times are short because this isn't real life. It doesn't take hours to clear a call in FivePD 🙂 

 

If you are not code 4, you will get code99 backup if the call was a code 3 response.

If it was a code 2 or 3 call you will get code 3 backup

 

Put the file in the fivepd plugin folder


What's New in Version 0.0.2   See changelog

Released

New version uses a menu instead of a pop up. It makes it easier to respond to the request. The original version was annoying if you were in a pursuit or a gun fight. I removed the time to respond. If you ignore the popup, you'll get no backup. 

 

Please DM me with more "Dispatch" type suggestions. 

 

Coming soon:

- Auto generate a traffic stop through this menu

- Auto generate a ped check through this menu

- Basically, I am improving the current dispatch nonsense menu

 

Side note... I am IRL LEO so I aim for realism .

Me

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"- Basically, I am improving the current dispatch nonsense menu "

 

i'll love you

 

edit:

tryed the plugin and only got tons of these:

 

Spoiler

[    228813] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    228813] [    GTAProcess]             MainThrd/
[    228829] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    228829] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    228844] [    GTAProcess]             MainThrd/
[    228860] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    228860] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    228860] [    GTAProcess]             MainThrd/
[    228875] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    228875] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    228891] [    GTAProcess]             MainThrd/
[    228907] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    228907] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    228907] [    GTAProcess]             MainThrd/
[    228922] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    228938] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    228938] [    GTAProcess]             MainThrd/
[    228954] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    228954] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    228969] [    GTAProcess]             MainThrd/
[    228969] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    228985] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    228985] [    GTAProcess]             MainThrd/
[    229000] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    229000] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    229016] [    GTAProcess]             MainThrd/
[    229016] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    229032] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    229032] [    GTAProcess]             MainThrd/
[    229047] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    229047] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    229063] [    GTAProcess]             MainThrd/
[    229079] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

[    229079] [    GTAProcess]             MainThrd/   at TrafficStopMenu.statusCheck+<status>d__0.MoveNext () [0x0003d] in <0c40095763334393a38ffb8d9c41e931>:0
[    229079] [    GTAProcess]             MainThrd/
[    229094] [    GTAProcess]             MainThrd/ Failed to run a tick for statusCheck: System.NullReferenceException: Object reference not set to an instance of an object.

 

Edited by L0ckd0wn

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7 hours ago, tf88 said:

Those are normal...it's a FivePD API problem.

 

Just an advice: Check for nulls. Everywhere.

 

We could look into that if you could create a new issue here describing the problem.

  • Spooky Like 1

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