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FivePD v1.5 ⭐


Message added by Conway,

A new version has been released, which contains Bug Fixes. FivePD v1.5.1 out now, you can read more about it here:


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  • Development Team

Hey everyone, FivePD v1.5 is out after a long wait with lots of bug fixes, improvements and some new features!


Updating from v1.4.1

  • Replace the following files / folders:
    • computer folder
    • FivePD_client.net.dll file
    • FivePD_server.net.dll file
    • FivePD.net.dll file
  • Remove the following files / folders:
    • __resource.lua file
  • Add the following files / folders:
    • fxmanifest.lua file
    • config/garage.json file

Make sure to replace your languages/en.json and/or copy-paste the "AdminMenu" section to your translation file!

Fixes and Improvements

  • Corrected an issue with the "Animal Control" service
  • Corrected issues which caused MDT related console warnings including:
  • "Attempt to spread non-iterable"
  • "Unhandled promise rejection"
  • "Uncaught type error"
  • Corrected an issue where attempting to stop another player's ped would result in an improper action being carried out
  • Corrected an issue with the observation system
  • Corrected an issue when attempting to cancel the "Mechanic" service
  • Corrected an issue when the "Prisoner Transport" service is complete
  • Corrected an issue where non-authorized players could access FivePD
  • Improved the ability to perform traffic stops on larger vehicles Improved the ability to perform traffic stops on vehicles with trailers attached
  • Corrected an issue where player-owned objects would occasionally not be properly removed on game exit
  • Corrected an issue where players occasionally could get wanted level
  • Improved numerous subsystems to allow for improved OneSync compatibility
  • Removed the introductory screen on first join after consultation with the community
  • Improved the notification which online players receive when another player leaves the department
  • Switched from the legacy resource definition file to the newer variant
  • Additional bug fixes and improvements



  • Added official recommended support for OneSync. Many of the core systems in the gamemode have been reworked to yield better support for the engine
  • Added an intuitive method to view the last known location of a vehicle currently involved in a pursuit, which is now displayed after the vehicle has left an area around involved players
  • Added ability to customize the livery of service vehicles. More information is available in the "Configuration Guide" included with FivePD. Legacy versions of the configuration file are still compatible with v1.5
  • A legacy feature has been reintroduced, adding the ability to designate a location for players to spawn once connected. More information is available in the "Configuration Guide" included with FivePD
  • Added the ability to define garages in the config/garage.json file. Added vehicles will spawn at designated locations and be available to FivePD players. Vehicles in this file will be constantly respawned to ensure availabilty
  • Added the ability to prevent AI from running, ramming and to ignore players. More information is available in the "Configuration guide" included with FivePD
  • Added a new sub-menu in the Duty menu, accessible to FivePD admins. This menu will be used to contain several new administrator features in future updates. It currently contains the following:
    • Garage sub-menu: Allows administrators to control garages around the game map
    • Development Tools sub-menu: Contains utilities for callout and plugin developers. Example: Just press the 'Save current position' button and your position, heading and the selected ped model will be saved into a txt file in the fivepd folder in a format which you can copy-paste into the API's SpawnPed method 😉


API Changes

  • Added custom attribute restrictions (CalloutPropertiesAttribute)
  • Added SetPlayerData() method. Currently supports:
    • Department changes
    • Department kicks
    • Callsign changes
  • Added methods to get the passengers of the current traffic stop’s vehicle:
    • GetTrafficStopDriver()
    • GetTrafficStopVehicleOccupants()
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  • Ray pinned and featured this topic
  • Management Team

Big shoutout to our awesome development team! Lots of hard work was put into this update. This is the best and most stable update yet. 😎

Kind regards,



It takes years to build a reputation and five minutes to ruin it. If you think about that, you'll do things differently.

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  • Community Administrator

Great work gentlemen! Absolutely amazing!.



Community Administrator and FivePD Support Guru



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I need help with the garage.json, when I put the coordinates it doesn't appear on the site. I have it like this:



        "isEnabled": true,

        "name": "Mission Row LSPD",

        "vehicles": [


                "isEnabled": true,

                "location": {

                    "x": 465.13,

                    "y": -905.38,

                    "z": 35.97,

                    "heading": 112.41,


                "vehicle": {

                    "model": "police2",

                    "livery": 1






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  • Community Administrator

@Ifilms13this topic is not for support as per the message at the top. If you require support please review the Included .PDFs, the Five Help Docs, and other pinned resources. If you do require support. Head over to the FivePD Support Forums, and start a thread! (Make sure there isn't one already!)



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  • Conway changed the title to FivePD v1.5 ⭐
  • Community Administrator
37 minutes ago, dbarnes0609 said:

My On Duty Menu is now gone? Any help?

As per the message at the top this topic is not for support. If you need help you can open a support thread here



Community Administrator

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