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Over 25 ish players results in 2+ seconds of delay



Im running a OneSync FivePD Server. Basically, whenever we have more than 25 players on I notice a massive increase of lag to the server and looking at stats it ends up being over 2-4 seconds of delay as we increase in players which makes the server become unplayable. We do have a good handful of other resources that run alongside FivePD however the last Timings report I generated showed it mostly being FivePD.

Any help would be appreciated

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I'm not aware of there being any inherent performance issues with FivePD, however with OneSync running along with it could cause some unintended behavior. I would suggest if you can, running a server with just FivePD enabled and see if you get the same result.


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