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[Modeling] Some Extras Require Repair on Toggle


TrevorBarns
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Currently I am trying to determine the cause of some weird behavior related to vehicle models and toggling their extras. 


Base GTA V repairs the vehicle on extra change. I am trying to prevent this from happening using CFX native `SetVehicleAutoRepairDisabled` but Rage and other multiplayer mods should have similar functions. However, I have ran into some weird behavior where some extra require repair to be toggled on. It is not always the same extra ids. 

 

For example: 
    PoliceCarA is able to toggle extras 9, 11, 12 (in this example: ALPRs, spotlight, antenna) while other extras require repairing of the vehicle to add.
    PoliceCarB is able to toggle extras 6, 9 ,10, 12 (in this example: ALPRs, spotlights, antenna1, antenna2) while other extras require repairing of the vehicle to add.

My guess would be a poly or data size requirement that the game cannot add an extra that is oversized and therefore has to be repaired/respawned. Anyone know anything else about this? 

Edited by TrevorBarns
missing word
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Make sure that the vehicles have all extras enabled to show up on spawn. 
GTA randomizes what extras spawn on a car to give it variety. Unless that is changed in the vehicles.meta (FLAGS section). 

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