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no callouts


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By NorthCam18, on 07/14/20 11:44 PM.

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I have the exact same issue. Just dumped all the community callouts and only have the base FivePD ones. The callouts are back now. But it's annoying that these break every time you guys do an update. We go back to having next to no callouts.

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17 minutes ago, tromac said:

I have the exact same issue. Just dumped all the community callouts and only have the base FivePD ones. The callouts are back now. But it's annoying that these break every time you guys do an update. We go back to having next to no callouts.

There is no reason callouts that worked with 1.1 would break as the API hasn't updated. I would try adding the callouts back one by one and see which one breaks it.

TheCipher01

Community Team | Administrative Support

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4 minutes ago, TheCipher01 said:

There is no reason callouts that worked with 1.1 would break as the API hasn't updated. I would try adding the callouts back one by one and see which one breaks it.

I'm in the process of doing just that, thanks Cipher 🙂 It's all good, just an annoyance.

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1 hour ago, SGTPayne said:

I'd recommend trying this as well:

 

 

I was using that but it errors out for me now on some of the callouts.

Specifically I get this error and no idea on how to correct it.

ILMerge.Merge: /target not specified, but output file, 'G:\FivePDCalloutMerge\callouts.net.dll', has a different extension than the primary assembly, 'G:\FivePDCalloutMerge\callouts\CarCallouts'.
   at ILMerging.ILMerge.Merge()
   at ILMerging.ILMerge.Main(String[] args)

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