jammygames 2 Posted June 25, 2020 Share Posted June 25, 2020 in my server some custom vehicles will not have the mdt work in them but others from different packs will work. i have attach the a pdf file of my mdt file mdt_vehicles.pdf Link to post Share on other sites
0 Smanbg 287 Posted June 25, 2020 Share Posted June 25, 2020 Hey! The .pdf file attached appears to be corrupted. Can you just copy-paste the mdt-vehicles over into the Code formatting? Link to post Share on other sites
0 jammygames 2 Posted June 25, 2020 Author Share Posted June 25, 2020 [ "police", "police2", "police3", "police4", "police5", "police6", "police7", "police8", "police9", "police10", "police11", "police12", "police13", "police14", "police15", "policet", "policevan1", "policevan2", "polmav", "polmav2", "interceptor1", "interceptor2", "intercept1", "intercept2", "intercept3", "intercept4", "intercept5", "intercept6", "intercept7", "intercept8", "intercept9", "intercept10", "13fpiu", "16fpiu", "13tahoe", "15tahoe", "14charger", "16charger", "cvpi", "fpis", "300p", "camp", "camp2", "charp", "charp2", "charp3", "charp4", "colop", "ctsp", "f150p", "firep", "fordp", "fordp2", "fordp3", "fusp", "fusp2", "fusp3", "g8p", "hoep", "hoep2", "imp", "imp2", "m5p", "odyp", "ramp", "rangop", "rangop", "sierp", "silvp", "ssp", "taup", "trackp", "tranp", "vicp", "wrxp" ] thats it there but i think it seems to be related to the vehicles them self it is the blue ghost unmarked packed Link to post Share on other sites
0 BGHDDevelopment 268 Posted June 25, 2020 Share Posted June 25, 2020 Is it all vehicles on that list it does not open with? YouTube | Callouts | Twitter Link to post Share on other sites
0 jammygames 2 Posted June 25, 2020 Author Share Posted June 25, 2020 (edited) no it is just the intercept1-9 and from 300p down Edited June 25, 2020 by jammygames Link to post Share on other sites
0 jammygames 2 Posted June 25, 2020 Author Share Posted June 25, 2020 i want to point it is something with the vehicle metas <Item> <modelName>CVPI</modelName> <txdName>CVPI</txdName> <handlingId>POLICE</handlingId> <gameName>CVPI</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>POLICE</audioNameHash> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.236900" /> <wheelScaleRear value="0.236900" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.839" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_EXTRAS_STRONG</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_MUSCLE</wheelType> <trailers /> <additionalTrailers /> <drivers /> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PISTOL</Item> <Item>REWARD_AMMO_PISTOL</Item> <Item>REWARD_WEAPON_STUNGUN</Item> <Item>REWARD_AMMO_STUNGUN</Item> <Item>REWARD_STAT_WEAPON</Item> <Item>REWARD_HEALTH_ENTER_VEHICLE</Item> <Item>REWARD_STAT_HEALTH</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE_FRONT_LEFT</Item> <Item>STD_POLICE_FRONT_RIGHT</Item> <Item>STD_POLICE_REAR_LEFT</Item> <Item>STD_POLICE_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item> this one works <Item> <modelName>chap</modelName> <txdName>chap</txdName> <handlingId>Baller2</handlingId> <gameName>Unmarked 201 Dodge Challenger</gameName> <vehicleMakeName>SAHP</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>DOMINATOR</audioNameHash> <layout>LAYOUT_LOW</layout> <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="-0.030000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.070000" z="-0.010000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.050000" y="-0.070000" z="-0.010000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.133000" y="0.175000" z="0.583000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.086000" z="0.498000" /> <PovCameraOffset x="0.000000" y="-0.270000" z="0.700000" /> <PovCameraVerticalAdjustmentForRollCage value="-0.010000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.288500" /> <wheelScaleRear value="0.288500" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.700000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="0.700000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 30.000000 100.000000 120.000000 200.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.87" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="40" /> <swankness>SWANKNESS_2</swankness> <maxNum value="10" /> <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers /> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_BUFFALO2_FRONT_LEFT</Item> <Item>STD_BUFFALO2_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item> this one does not Link to post Share on other sites
0 jammygames 2 Posted June 25, 2020 Author Share Posted June 25, 2020 ok i worked out the issues for the gamename in the vehicle meta it has to be cvpi so it has to be this <gameName>CVPI</gameName> Link to post Share on other sites
0 BGHDDevelopment 268 Posted June 29, 2020 Share Posted June 29, 2020 This content has been locked by the Community Team. If you feel this was a mistake, please report this reply with a valid reason. YouTube | Callouts | Twitter Link to post Share on other sites
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jammygames 2
in my server some custom vehicles will not have the mdt work in them but others from different packs will work. i have attach the a pdf file of my mdt file
mdt_vehicles.pdf
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Share on other sites
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