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  • Server side Callout generation


    SNIT
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    Something that has always been a downside for FivePD (imo) has been that callout were generated and sent on the client side effectively making it feel more like a single play gamemode with multiplayer tacked on. There needs to be at least the option of having all callouts generated by server and distributed to all clients allowing players to go to the same callouts without having to always request backup.

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