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  • AI observation, Ambient Events

    • Accepted

    AI Observation

    • Get observations for any AI
      • Automatic traffic stop observations for all occupants inside the vehicle when close
      • Gets status of AI when close to them, including mood, behavior, and any signs of intoxication

        Ambient events
                Random events happening around the player
        AI across the street lockpicking/carjacking a vehicle 
                           Holding another AI up, mugging them

      • Store any evidence you find in a vehicle or person into any police vehicle
      • View stored evidence
      • Drop off stored evidence at any police station
    • Like 2

    User Feedback

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    I like the idea of ambient event's but if i'm correct evidence and AI observation's is more for callouts or modifications. But those are great ideas!

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