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[ELS] Bethlehem Police Department Based Pack 1.0.0

   (2 reviews)

11 Screenshots

I have spent countless hours on both of these models and they are still not to the point in which I would like them to be but I have been getting a lot of messages about them so I thought I would release them in their current state. They do require Spotlights+ in order to work the spotlight properly but I have been unable to test this myself or find someone to. If you find any bugs on either of these models feel free to leave any reports in the comment section below

Included in file

Q: Why are your lights so bright and what graphics mod do you use?

A: I currently use NVE with ENB along with Reshade

-In no way may you modify or rip this model

-I will only be releasing models on GPM so if any are found on another website please contact me and let me know

  • Like 4

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22 minutes ago, wkinder1997 said:

spotlight on expedition stays on no matter what i tried toggling the extras. 

The spotlights require the Spotlights+ plugin as does the vic

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3 hours ago, wkinder1997 said:

i attempted to use spotlight by alexguirre is that correct? Still didnt work to turn off the spotlight

I'll go through and see what's going on with that then but in the mean time is the vic having the same issue?

 

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18 hours ago, REMIX DESIGNS said:

I'll go through and see what's going on with that then but in the mean time is the vic having the same issue?

 

Both the expedition and crown vic

 

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18 hours ago, wkinder1997 said:

Both the expedition and crown vic

 

It has to do with your handling meta located in gtav/mods/update/update.rpf/common/data. You need to replace the first available <Item type="NULL"  /> under the corresponding vehicle you replace in order to get the spotlight to work properly....

        </Item>
        <Item type="CVehicleWeaponHandlingData">
                    <uWeaponHash>
                        <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
                        <Item/>
                        <Item/>
                    </uWeaponHash>
                    <WeaponSeats content="int_array">
            0 
            1 
            0 
          </WeaponSeats>
                    <fTurretSpeed content="float_array">
            15.000000
            15.000000
          </fTurretSpeed>
                    <fTurretPitchMin content="float_array">
             -1.500000
             -1.500000
          </fTurretPitchMin>
                    <fTurretPitchMax content="float_array">
            0.707000
            0.707000
          </fTurretPitchMax>
                    <fTurretCamPitchMin content="float_array">
             -1.500000
             -1.500000
          </fTurretCamPitchMin>
                    <fTurretCamPitchMax content="float_array">
            0.707000
            0.707000
          </fTurretCamPitchMax>
                    <fBulletVelocityForGravity content="float_array">
            25.000000
            25.000000
          </fBulletVelocityForGravity>
                    <fTurretPitchForwardMin content="float_array">
             -1.500000
             -1.500000
          </fTurretPitchForwardMin>
                    <fUvAnimationMult value="0.000000" />
                    <fMiscGadgetVar value="0.000000" />
                    <fWheelImpactOffset value="0.000000" />
                </Item>


In the mean time I'm going to try and get a vanilla copy of my game ready and attempt to load the plugin and test. If it works, I will supply a new handling line to replace the one in the above path.

Edited by REMIX DESIGNS
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On 9/3/2020 at 12:55 PM, REMIX DESIGNS said:

It has to do with your handling meta located in gtav/mods/update/update.rpf/common/data. You need to replace the first available <Item type="NULL"  /> under the corresponding vehicle you replace in order to get the spotlight to work properly....

        </Item>
        <Item type="CVehicleWeaponHandlingData">
                    <uWeaponHash>
                        <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
                        <Item/>
                        <Item/>
                    </uWeaponHash>
                    <WeaponSeats content="int_array">
            0 
            1 
            0 
          </WeaponSeats>
                    <fTurretSpeed content="float_array">
            15.000000
            15.000000
          </fTurretSpeed>
                    <fTurretPitchMin content="float_array">
             -1.500000
             -1.500000
          </fTurretPitchMin>
                    <fTurretPitchMax content="float_array">
            0.707000
            0.707000
          </fTurretPitchMax>
                    <fTurretCamPitchMin content="float_array">
             -1.500000
             -1.500000
          </fTurretCamPitchMin>
                    <fTurretCamPitchMax content="float_array">
            0.707000
            0.707000
          </fTurretCamPitchMax>
                    <fBulletVelocityForGravity content="float_array">
            25.000000
            25.000000
          </fBulletVelocityForGravity>
                    <fTurretPitchForwardMin content="float_array">
             -1.500000
             -1.500000
          </fTurretPitchForwardMin>
                    <fUvAnimationMult value="0.000000" />
                    <fMiscGadgetVar value="0.000000" />
                    <fWheelImpactOffset value="0.000000" />
                </Item>


In the mean time I'm going to try and get a vanilla copy of my game ready and attempt to load the plugin and test. If it works, I will supply a new handling line to replace the one in the above path.

I did as stated copied and pasted under the fbi2 handling line and its still unfortunately not working

 

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Hey man I love the vehicles you have included in this pack! Keep up the great work! Cant wait for the spotlight issue to be resolved, but for now it'll do. Looking forward to seeing more from you!

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