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13 Screenshots

[NOTICE FROM THE DEVELOPER]

Hello, I'm back. Yeah, I know it's been a while. If you haven't seen in my other callout packs, I lost all of my working data for FivePD related code, and as such I've had to recreate a lot of this from scratch, or with limited access to older builds. At this time, I've reintroduced Homicide and Overdose into the mix, and intend to update 911 Hang-up and Shoplifting at a later time. The latter were total losses as far as I'm concerned, but I will rebuild them eventually. As I do, I have several smaller releases I'll be dumping over the coming weeks as I find more basic and everyday situations I want to have represented in my own game in a fashion that provides a bit more realism with respects to the AI.

 

SCENARIOS

Homicide

  • A caller is reporting the discovery of a dead body, and dispatch is requesting an officer to respond code 3.
  • Upon officer arrival, the body can be approached to discover observational information about the victim via a notification.
  • The witness can be interacted with by pressing "E" to progress through their dialogue, and is ready to spill the beans about what they saw.
  • The victim can be search by pressing "E", to which you'll discover clues to help you in your investigation.
  • After investigating and receiving a description of the murder suspect, investigate the area -- they may still be around.
  • If your suspect becomes aggressive and dies, or an "accident" happens, you can search the suspect's corpse for clues by pressing "E".
  • There are a total of five different killer profiles, 32 hand picked locations, and a 50/50 chance as to whether or not the murder suspect will flee or simply continue to attempt to act natural upon discovery.
  • Click here to see a video demo of the homicide callout.

 

Shoplifting [CURRENTLY NOT INCLUDED, PLEASE SEE NOTICE AT TOP OF PAGE]

  • A caller is reporting some suspicious activity within a clothing store, respond and investigate.
  • Locate the shoplifting suspect and interact with them by pressing "E" to progress through the dialogue.
  • After hearing their story, make a decision on how you'll respond -- are they a career criminal, or are they down on their luck? Are you a by-the-book cop, or perhaps someone who occasionally will let one slide?
  • There are a total of five different shoplifter profiles, and all 14 clothing stores across San Andreas available.

 

Overdose

  • [SCENARIO ONE]: A caller is reporting a vehicle occupied by a driver who is slumped over. When they looked in the window, they saw a bottle of prescription pills open in the passenger seat. They believe the victim has overdosed, respond code 3 and administer narcan.
  • [SCENARIO TWO]: A caller is reporting an overdose at a residence. Respond code 3, speak with the witness on-scene, administer narcan, and investigate.
  • Locate the vehicle, pull the victim out of the car, and administer narcan by pressing "E".
  • There is a chance the victim will succumb to the overdose.
  • Search the vehicle and the victim to gather more information on their story and to help influence your response and resolution.
  • There are a total of five different possible vehicle and victim inventory setups/scenarios.

 

911 Hang-up Call  [CURRENTLY NOT INCLUDED, PLEASE SEE NOTICE AT TOP OF PAGE]

  • Dispatch received a call that was silent, and then disconnected in a matter of seconds. Dispatch attempted to contact the caller, but could not get in touch with them. Dispatch is requesting a unit to respond and investigate the scene, the location of the call has been patched through.
  • This callout features 27 possible locations scattered across San Andreas, and by default has no department restrictions.
  • There are five distinct possible scenarios, each with their own individual possible outcomes, and a variety of AI behavior.
    • Possible scenarios include: an elder who is unsure of how to operate their phone, a prank call, a kidnapping, a murder, or an ambush.
    • If the situation calls for it, approach the individuals and press "E" to speak to individuals on scene.

 

PLANNED FEATURE UPDATES & ADDITIONAL CALLOUTS

  • There are no planned feature updates at this time.

 

KNOWN BUGS / ISSUES

  • Overdose
    • Actively working on adjustments to notifications and alerts featured in the overdose callout. It may feel a little spammy, or perhaps intrusive at times, but for now it is what it is.
  • Homicide
    • The pier location has a bit of an occasional janky spawn for the murderer, and as such you may encounter them sooner than intended. This in recent tests has been less prominent, though may occur.

 

If you experience any bugs, or want to just share an idea for this pack with me, please feel free to get into contact with me.

Edited by SGTPayne


What's New in Version 1.4.3   See changelog

Released

[v1.4.3] CHANGELOG

HOMICIDE

  • Updated for latest API compatibility.
  • Removed dialogue progression via "E" key, instead added relevant dialogue into the FivePD Callout Questions feature.
  • Removed ability to search dead ped by pressing "E" key, instead peds can now be searched, dead or alive, via the standard ped interactions featured in FivePD.
  • Adjusted certain dialogue lines as I think I was drunk when I wrote some of them.
  • Adjusted certain spawn points.
  • Adjusted text when making observations regarding dead peds to account for the removal of dead ped item searching via the "E" key functionality in previous versions.
  • Added some additional minor variances.
    • Witnesses may now provide less-than-stellar accounts of what the suspect looks like.

 

OVERDOSE

  • Updated for latest API compatibility.
  • Removed dialogue progression via "E" key, instead added relevant dialogue into the FivePD Callout Questions feature.
  • Removed ability to search dead ped by pressing "E" key, instead peds can now be searched, dead or alive, via the standard ped interactions featured in FivePD.
  • Adjusted certain dialogue lines as I was definitely drunk when I wrote some of them.

 

REGARDING 911 HANG-UP CALL AND SHOPLIFTING

  • These callouts are having to be rebuilt from scratch, similar to some of my other callouts due to data loss of the original working files. These will be added back in reworked and updated at a later date. As for now, I figured I'd at least give you folks homicide and overdose back. Currently, I am prioritizing creating a new callout set of some basic, more simple style callouts that will create a less frustrating environment with respects to AI behaviors and awkward spawns/situations/MLG level aim/etc. There is absolutely no ETA on any future updates for any of my work, nor do I intend to provide one as a result of my demanding work schedule. Thank you for understanding.

Developed by SGT. Payne.

Testing by SGT. Payne, ykcir30.

Special thanks to ykcir30 for assisting during brainstorming sessions to come up with appropriate callouts.

Special thanks to the San Andreas Department of Public Safety community.

All liveries featured in screenshots were created by Echo Wolf.

Can you add this feature I want?

Strong maybe. Send me a DM here.

 

How do I install this?

Simply drag the .dll into your FivePD callouts folder. Plug and play, baby!

 

I used to press 'E' to talk to peds in your callouts, what do I do now?

Please use the features integrated in recent FivePD versions via the Callout Questions menu.

You may use this file in any server with the exception of for-profit servers.

You may not redistribute, repost, or otherwise share this file in any way that is not performed directly via linking this specific upload.

You may not attempt to profit from this code. If your server is for profit, this call-out should not be used.

You may not modify this call-out without my permission.

You may not upload this to any other website, this call-out was developed specifically for my friend group and ultimately I've decided to share it with the GPM community.

  • Like 6

User Feedback

Recommended Comments



Nice to see this live now. Gives other groups the ability to enjoy yet another additional set of calls for the great FivePD community. 

  • Like 3
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1 minute ago, TitanA said:

can i use this for single player?

If you're running FivePD as a local server, yes. If you're asking if this is LSPDFR compatible, it only works with the FivePD FiveM modification.

  • Like 1
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58 minutes ago, Lars said:

Would be great if you could turn all the calls into one .dll because there is a limit of 17 .dll callouts!

This has been done in the most recent version [1.3.0]

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  • Management Team

ContentFeatured.png.1904e2a582f7d84e7921b63d58fb2078.png

This content has been marked featured by the GPM Community Team. We feature content that is good quality and/or shows community interest. Keep up the great work!

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Insane callout pack i like these realistic calls that are not unrealistic and don't always involve in someone getting shot. These callouts are nice and lowkey and realistic. Keep up the good work!

 

Edited by VastMods
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3 minutes ago, VastMods said:

Insane callout pack i like these realistic calls that are not unrealistic and don't always involve in someone getting shot. These callouts are nice and lowkey and realistic. Keep up the good work!

 

I'm happy you're enjoying them! Thanks a ton.

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3 minutes ago, Sneaux said:

I'm adding these into my resource folder and I can go on duty but [Z] doesn't work and I get no callouts

Do you get any errors in the F8 console? You're adding these into the actual callouts folder inside of your FivePD resource folder? How many callouts do you currently have installed on your server?

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Besides the original callouts I have maybe 3 extra one's right now. F8 keeps saying unable to find the specified file, But as soon as I take this out the callout folder other stuff works fine

[EDIT] If I restart the fivepd resource once I'm in the server it works. What is happening?

 

image.thumb.png.33988ac1399568fefee967e1b4d7a0c1.png

Edited by Sneaux
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2 minutes ago, Sneaux said:

Besides the original callouts I have maybe 3 extra one's right now. F8 keeps saying unable to find the specified file, But as soon as I take this out the callout folder other stuff works fineimage.thumb.png.33988ac1399568fefee967e1b4d7a0c1.png

Pretty peculiar. Are you putting InteractiveCallouts in as a folder, or as the net.dll and config.json loose inside your callouts folder?

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4 minutes ago, SGTPayne said:

 

 

1 minute ago, SGTPayne said:

Pretty peculiar. Are you putting InteractiveCallouts in as a folder, or as the net.dll and config.json loose inside your callouts folder?

I'm putting them in as a folder not loose.

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1 minute ago, Sneaux said:

 

I'm putting them in as a folder not loose.

I'm not sure what would be causing that in your specific situation. My best recommendation would be to set up a support request in the FivePD support forum, as best as I can tell it doesn't necessarily seem to be something wrong with the callout, as it would be causing the same issue for others and myself.

 

I'm assuming you're also on version 1.1 and such, I'll try asking around and seeing if anyone else can make heads and tails of this, but yeah I'd say FivePD support forum.

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1 minute ago, SGTPayne said:

I'm not sure what would be causing that in your specific situation. My best recommendation would be to set up a support request in the FivePD support forum, as best as I can tell it doesn't necessarily seem to be something wrong with the callout, as it would be causing the same issue for others and myself.

 

I'm assuming you're also on version 1.1 and such, I'll try asking around and seeing if anyone else can make heads and tails of this, but yeah I'd say FivePD support forum.

Yeah I'm on 1.1 It just doesnt wanna seem to load any callouts until I force restart it.

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Just now, Sneaux said:

Yeah I'm on 1.1 It just doesnt wanna seem to load any callouts until I force restart it.

That's really strange. I mean, the error it's throwing seems related to a specific file. If you don't mind, could you maybe DM me some photos of your callouts directory? I'm visual so it's easier for me to try to provide assistance that way.

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Just now, SGTPayne said:

That's really strange. I mean, the error it's throwing seems related to a specific file. If you don't mind, could you maybe DM me some photos of your callouts directory? I'm visual so it's easier for me to try to provide assistance that way.

Sure thing, if you've got discord at me there. Makes my life a whole lot easier #Sneaux4640

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Spoiler

[    462688] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462703] [    GTAProcess]             MainThrd/   at homicide.homicide.OnStart (CitizenFX.Core.Ped player) [0x000a1] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462703] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༔.MoveNext () [0x0027c] in <274cb36d1296454daece8a386cd514c1>:0 
[    462703] [    GTAProcess]             MainThrd/ 
[    462719] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462719] [    GTAProcess]             MainThrd/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462719] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462719] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462719] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462719] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462719] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462735] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462735] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462735] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462735] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462735] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462735] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462735] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462750] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462750] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462750] [    GTAProcess]             MainThrd/ 
[    462750] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.

[    462750] [    GTAProcess]             MainThrd/ Parameter name: index

[    462750] [    GTAProcess]             MainThrd/   at System.Linq.Enumerable.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x0007b] in <31b946cfddcc4ab993dd6d559e89c25f>:0 

[    462750] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༔.MoveNext () [0x002eb] in <274cb36d1296454daece8a386cd514c1>:0 
[    462766] [    GTAProcess]             MainThrd/ 
[    462766] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462766] [    GTAProcess]             MainThrd/   at homicide.homicide+<gangStatus>d__32.MoveNext () [0x00012] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462766] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462766] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462766] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462766] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462782] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462797] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462797] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462797] [    GTAProcess]             MainThrd/ 
[    462797] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462797] [    GTAProcess]             MainThrd/   at homicide.homicide+<gangStatus>d__32.MoveNext () [0x00012] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462797] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462797] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462813] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462813] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462813] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462813] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462813] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462813] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462828] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462828] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462828] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462828] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462828] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462828] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462828] [    GTAProcess]             MainThrd/ 
[    462844] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462844] [    GTAProcess]             MainThrd/   at homicide.homicide+<gangStatus>d__32.MoveNext () [0x00012] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462844] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462844] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462844] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462844] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462844] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462844] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462860] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462860] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462860] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462860] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462860] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462860] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462860] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462875] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462875] [    GTAProcess]             MainThrd/ 
[    462875] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462875] [    GTAProcess]             MainThrd/   at homicide.homicide+<gangStatus>d__32.MoveNext () [0x00012] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462875] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462875] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462875] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462891] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462907] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462907] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462907] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462907] [    GTAProcess]             MainThrd/ 
[    462907] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462907] [    GTAProcess]             MainThrd/   at homicide.homicide+<gangStatus>d__32.MoveNext () [0x00012] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462907] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462907] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462922] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462922] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462922] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462922] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462922] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462922] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462922] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462938] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462938] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462938] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462938] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462938] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462938] [    GTAProcess]             MainThrd/ 
[    463094] [    GTAProcess]                17176/ Unhandled task exception: 
[    463110] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463110] [    GTAProcess]                17176/   at homicide.homicide+<aggressionCheck>d__16.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463110] [    GTAProcess]                17176/ Unhandled task exception: 
[    463110] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463110] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463110] [    GTAProcess]                17176/ Unhandled task exception: 
[    463110] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463110] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463110] [    GTAProcess]                17176/ Unhandled task exception: 
[    463125] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463125] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463125] [    GTAProcess]                17176/ Unhandled task exception: 
[    463125] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463125] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463125] [    GTAProcess]                17176/ Unhandled task exception: 
[    463125] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463141] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463141] [    GTAProcess]                17176/ Unhandled task exception: 
[    463141] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463141] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463141] [    GTAProcess]                17176/ Unhandled task exception: 
[    463141] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463141] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463141] [    GTAProcess]                17176/ Unhandled task exception: 
[    463157] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463157] [    GTAProcess]                17176/   at homicide.homicide+<aggressionCheck>d__16.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463157] [    GTAProcess]                17176/ Unhandled task exception: 
[    463157] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463157] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463157] [    GTAProcess]                17176/ Unhandled task exception: 
[    463157] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463157] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463172] [    GTAProcess]                17176/ Unhandled task exception: 
[    463172] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463172] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463172] [    GTAProcess]                17176/ Unhandled task exception: 
[    463172] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463172] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463172] [    GTAProcess]                17176/ Unhandled task exception: 
[    463188] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463188] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463188] [    GTAProcess]                17176/ Unhandled task exception: 
[    463188] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463188] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463188] [    GTAProcess]                17176/ Unhandled task exception: 
[    463188] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463188] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463188] [    GTAProcess]                17176/ Unhandled task exception: 
[    463203] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463203] [    GTAProcess]                17176/   at homicide.homicide+<aggressionCheck>d__16.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463203] [    GTAProcess]                17176/ Unhandled task exception: 
[    463203] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463203] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463203] [    GTAProcess]                17176/ Unhandled task exception: 
[    463203] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463219] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463219] [    GTAProcess]                17176/ Unhandled task exception: 
[    463219] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463219] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463219] [    GTAProcess]                17176/ Unhandled task exception: 
[    463219] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463219] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463219] [    GTAProcess]                17176/ Unhandled task exception: 
[    463235] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463235] [    GTAProcess]                17176/   at homicide.homicide+<aggressionCheck>d__16.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463235] [    GTAProcess]                17176/ Unhandled task exception: 
[    463235] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463235] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463235] [    GTAProcess]                17176/ Unhandled task exception: 
[    463235] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463250] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463250] [    GTAProcess]                17176/ Unhandled task exception: 
[    463250] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463250] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463250] [    GTAProcess]                17176/ Unhandled task exception: 
[    463250] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463250] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463250] [    GTAProcess]                17176/ Unhandled task exception: 
[    463266] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463266] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463266] [    GTAProcess]                17176/ Unhandled task exception: 
[    463266] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463266] [    GTAProcess]                17176/   at homicide.homicide+<aggressionCheck>d__16.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

 

 

I'm getting errors when I get a homicide call, also is there a way to restrict the callouts to set departments?

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17 hours ago, capt_woods said:
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[    462688] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462703] [    GTAProcess]             MainThrd/   at homicide.homicide.OnStart (CitizenFX.Core.Ped player) [0x000a1] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462703] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༔.MoveNext () [0x0027c] in <274cb36d1296454daece8a386cd514c1>:0 
[    462703] [    GTAProcess]             MainThrd/ 
[    462719] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462719] [    GTAProcess]             MainThrd/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462719] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462719] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462719] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462719] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462719] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462735] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462735] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462735] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462735] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462735] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462735] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462735] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462750] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462750] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462750] [    GTAProcess]             MainThrd/ 
[    462750] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.

[    462750] [    GTAProcess]             MainThrd/ Parameter name: index

[    462750] [    GTAProcess]             MainThrd/   at System.Linq.Enumerable.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x0007b] in <31b946cfddcc4ab993dd6d559e89c25f>:0 

[    462750] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༔.MoveNext () [0x002eb] in <274cb36d1296454daece8a386cd514c1>:0 
[    462766] [    GTAProcess]             MainThrd/ 
[    462766] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462766] [    GTAProcess]             MainThrd/   at homicide.homicide+<gangStatus>d__32.MoveNext () [0x00012] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462766] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462766] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462766] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462766] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462782] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462782] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462797] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462797] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462797] [    GTAProcess]             MainThrd/ 
[    462797] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462797] [    GTAProcess]             MainThrd/   at homicide.homicide+<gangStatus>d__32.MoveNext () [0x00012] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462797] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462797] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462813] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462813] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462813] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462813] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462813] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462813] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462828] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462828] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462828] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462828] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462828] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462828] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462828] [    GTAProcess]             MainThrd/ 
[    462844] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462844] [    GTAProcess]             MainThrd/   at homicide.homicide+<gangStatus>d__32.MoveNext () [0x00012] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462844] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462844] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462844] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462844] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462844] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462844] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462860] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462860] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462860] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462860] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462860] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462860] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462860] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462875] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462875] [    GTAProcess]             MainThrd/ 
[    462875] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462875] [    GTAProcess]             MainThrd/   at homicide.homicide+<gangStatus>d__32.MoveNext () [0x00012] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462875] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462875] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462875] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462891] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462891] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462907] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462907] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462907] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462907] [    GTAProcess]             MainThrd/ 
[    462907] [    GTAProcess]             MainThrd/ Failed to run a tick for k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ: System.NullReferenceException: Object reference not set to an instance of an object.

[    462907] [    GTAProcess]             MainThrd/   at homicide.homicide+<gangStatus>d__32.MoveNext () [0x00012] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

[    462907] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462907] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462922] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462922] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462922] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462922] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462922] [    GTAProcess]             MainThrd/   at FivePD.API.Callout+<ReceiveTick>d__55.MoveNext () [0x0006f] in <16b1795f2b804bbe86870027f7217ebe>:0 

[    462922] [    GTAProcess]             MainThrd/ --- End of stack trace from previous location where exception was thrown ---

[    462922] [    GTAProcess]             MainThrd/   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462938] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462938] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462938] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462938] [    GTAProcess]             MainThrd/   at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <74fbbe963b7e417b8d715b858c5c584f>:0 

[    462938] [    GTAProcess]             MainThrd/   at k5J_x1yT0_1pqWၲቒЧഒЦк႓እѢகઆ஠ਔОአན༿།åॹቱ૸ੌ၉഻ዏ፩ঠ૑Ꮔ໶࿟ጿ஖޽Ľউஶ+k5J_x1yT0_1pqWĕ࿻૧ѐ࿑৾෶ঔѢྌ໵ĕຢૄਗÃሤ਱༄ਏބįਘኙұѥ੏Ѳาяኛ஬બி႟ޯÎ༓.MoveNext () [0x001dd] in <274cb36d1296454daece8a386cd514c1>:0 
[    462938] [    GTAProcess]             MainThrd/ 
[    463094] [    GTAProcess]                17176/ Unhandled task exception: 
[    463110] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463110] [    GTAProcess]                17176/   at homicide.homicide+<aggressionCheck>d__16.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463110] [    GTAProcess]                17176/ Unhandled task exception: 
[    463110] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463110] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463110] [    GTAProcess]                17176/ Unhandled task exception: 
[    463110] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463110] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463110] [    GTAProcess]                17176/ Unhandled task exception: 
[    463125] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463125] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463125] [    GTAProcess]                17176/ Unhandled task exception: 
[    463125] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463125] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463125] [    GTAProcess]                17176/ Unhandled task exception: 
[    463125] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463141] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463141] [    GTAProcess]                17176/ Unhandled task exception: 
[    463141] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463141] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463141] [    GTAProcess]                17176/ Unhandled task exception: 
[    463141] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463141] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463141] [    GTAProcess]                17176/ Unhandled task exception: 
[    463157] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463157] [    GTAProcess]                17176/   at homicide.homicide+<aggressionCheck>d__16.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463157] [    GTAProcess]                17176/ Unhandled task exception: 
[    463157] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463157] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463157] [    GTAProcess]                17176/ Unhandled task exception: 
[    463157] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463157] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463172] [    GTAProcess]                17176/ Unhandled task exception: 
[    463172] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463172] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463172] [    GTAProcess]                17176/ Unhandled task exception: 
[    463172] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463172] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463172] [    GTAProcess]                17176/ Unhandled task exception: 
[    463188] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463188] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463188] [    GTAProcess]                17176/ Unhandled task exception: 
[    463188] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463188] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463188] [    GTAProcess]                17176/ Unhandled task exception: 
[    463188] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463188] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463188] [    GTAProcess]                17176/ Unhandled task exception: 
[    463203] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463203] [    GTAProcess]                17176/   at homicide.homicide+<aggressionCheck>d__16.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463203] [    GTAProcess]                17176/ Unhandled task exception: 
[    463203] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463203] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463203] [    GTAProcess]                17176/ Unhandled task exception: 
[    463203] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463219] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463219] [    GTAProcess]                17176/ Unhandled task exception: 
[    463219] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463219] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463219] [    GTAProcess]                17176/ Unhandled task exception: 
[    463219] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463219] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463219] [    GTAProcess]                17176/ Unhandled task exception: 
[    463235] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463235] [    GTAProcess]                17176/   at homicide.homicide+<aggressionCheck>d__16.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463235] [    GTAProcess]                17176/ Unhandled task exception: 
[    463235] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463235] [    GTAProcess]                17176/   at homicide.homicide+<gangCheck>d__21.MoveNext () [0x00017] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463235] [    GTAProcess]                17176/ Unhandled task exception: 
[    463235] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463250] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463250] [    GTAProcess]                17176/ Unhandled task exception: 
[    463250] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463250] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463250] [    GTAProcess]                17176/ Unhandled task exception: 
[    463250] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463250] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463250] [    GTAProcess]                17176/ Unhandled task exception: 
[    463266] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463266] [    GTAProcess]                17176/   at homicide.homicide+<MurdererCheck>d__23.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 
[    463266] [    GTAProcess]                17176/ Unhandled task exception: 
[    463266] [    GTAProcess]                17176/ System.NullReferenceException: Object reference not set to an instance of an object.

[    463266] [    GTAProcess]                17176/   at homicide.homicide+<aggressionCheck>d__16.MoveNext () [0x0000d] in <0fdabb9da97349ba9a4d0cbd69f69e95>:0 

 

 

I'm getting errors when I get a homicide call, also is there a way to restrict the callouts to set departments?

I'm unable to replicate this error on my server so far.

 

As far as restricting callouts to specific departments, review this post for information regarding config.json files:

 

 

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I'm having bugs with all of your callouts - whether it's homicide, overdose, shoplifting, the peds are just standing idle when I arrive to the scene.
the interacting thing only works for body body examination for the homicide callout. the dialogue for witnesses doesn't seem to work (Or it is working and I just can't identify witnesses because all the peds all just standing idle so I can't tell which one is victim or which one is witness, offender).

Having the same problems with your robbery callouts as well. When I arrive at the bank the robbers and victims all just idle standing.

Also, I read the log capt_woods posted and I have this similar "Failed to run a tick for k5J_x1yT0_1pqWၲ System.NullReferenceException" error appearing on my log as well.

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3 minutes ago, kawakawa said:

I'm having bugs with all of your callouts - whether it's homicide, overdose, shoplifting, the peds are just standing idle when I arrive to the scene.
the interacting thing only works for body body examination for the homicide callout. the dialogue for witnesses doesn't seem to work (Or it is working and I just can't identify witnesses because all the peds all just standing idle so I can't tell which one is victim or which one is witness, offender).

Having the same problems with your robbery callouts as well. When I arrive at the bank the robbers and victims all just idle standing.

Also, I read the log capt_woods posted and I have this similar "Failed to run a tick for k5J_x1yT0_1pqWၲ System.NullReferenceException" error appearing on my log as well.

I narrowed it down to 2 issues:

1) I was using the most recent version of fivem and not the "recommended". Once i changed to the Recommended it worked fine*

B) *I've found that having callouts from diffrent authers results in an error. I have not tested this with all the scripts that Sgt Paynes has made together, that might work fine as im sure he writes them all the same way.

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Quote

[NOTICE FROM THE DEVELOPER]

Hello, I am no longer providing support or updates for any of my call-outs, or call-out packs. I've moved from Windows to Linux recently and seeing as FiveM has no compatibility with Linux, I have no reason to continue working on these until further notice. If they no longer work as FivePD updates, then they no longer work.

On 11/6/2020 at 2:06 AM, TwanDiscord said:

is this working with 1.2.8.2?

He's not updating it - please read the thread.

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Alright, it's back for now. Yes, I know some callouts are missing. Please read the notes at the end of the patch notes for an explanation as to why.

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