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  • FivePD v1.4.1 - UI Awareness & Scaling


    mk7a
    • Under Review
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    The 911 Dispatch UI draws over help messages (As well as the FivePD status message, if screen safezone [client side, undetectable afaik] is on max)

    This prevents other scripts and callouts from using these help messages.

     

    1080p, Max safezone:

    FiveM_GTAProcess_VWovrV3ur2.thumb.jpg.f447288c0389dbe0f78c020ca336fefe.jpg

     

    4k, safezone adjusted so that FivePD status does not obstruct message, however callout UI still obstructs it:

    FiveM_GTAProcess_LMRf1X1zfl.thumb.jpg.bd2460557a309ea2b45822f08b09a2fe.jpg

    I also suggest adding UI scaling at higher resolutions for better visibility. 

     

    Positioning of the callout menu can be improved to offset and scale with screen resolution. FivePD Status message could be moved somewhere with less potential for damage.

    Dynamic positioning hack I came up with: (my front end experience is minmal, just example)

    resources\fivepd\computer\bundle.js
    ...
                  return a.a.createElement(Xt.a, {
                      axis: "x",
                      handle: ".container-callout",
                      defaultPosition: {
                          x: 18 * (window.screen.availWidth / 1920),
                          y: 60 * (window.screen.availHeight / 1080)
                      },
    ...

    1080p (with reduced safezone):

    FiveM_GTAProcess_N2dzGiHQtn.thumb.jpg.0a6b9c075d3a6640cc341ab3dc5899b6.jpg

    4k (with reduced safezone):

    FiveM_GTAProcess_FdBC2OtP6i.thumb.jpg.8c290471f2ca47578293a48bf4bfbc45.jpg

     

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    • Development Team

    You can move it horizontally if you open the MDT. We'll think about the scaling, but we can't position the notification to be on top of the dispatch UI.

    Also this is more like a suggestion, than a bug.

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    6 minutes ago, Natixco said:

    You can move it horizontally if you open the MDT. We'll think about the scaling, but we can't position the notification to be on top of the dispatch UI.

    Also this is more like a suggestion, than a bug.

     

    > You can move it horizontally if you open the MDT. 

    Didn't know this, thats for the info. However, please consider a solution where the help messages are visible without needing additional user configuration

     

    > but we can't position the notification to be on top of the dispatch UI.

    That wouldn't be a good solution even if you could. I suggest setting the default vertical position of the callout in a position such that they do not overlap. 

     

    > Also this is more like a suggestion, than a bug.

    Up to interpretation, it's blocking UI of the base game. 

     

    Thank you.

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