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Thread: [REL] OJ's Police Siren Imitator

  1. #1
    OJdoesIt's Avatar FR Mods Developer
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    Posted 01-28-2012, 10:57 AM

    OJdoesIt's Police Siren Imitator (v2.0)
    Author: OJdoesIt/HeresOtis
    Release Date: 1/28/2012 - v1.0
    2/4/2012 - v2.0






    Prerequisites:
    This script uses SAESAndy's ELM sirens. So whatever sirens you use for the ELM mod will
    be used in this mod. So make sure siren_1, siren_2, and siren_3 are in the ELM folder.


    siren_1 = wail
    siren_2 = yelp
    siren_3 = phaser




    How To Install:
    Put OJs-PoliceSiren.cs and .ini in the CLEO folder
    Put OJs-PoliceSiren.fxt in the CLEO_TEXT folder
    Put OJs-PoliceSiren.s in the CLEO folder






    How To Use:
    Use it exactly like the in-game police sirens. When holding the horn button, it will
    randomly use the yelp or phaser.
    Cars will pull to the right
    Press F10 (by default) to turn make cars to stop pulling to the right




    DOWNLOAD LINKS:
    MEDIAFIRE: http://www.mediafire.com/?38zlrsw92in66r4 v1.0

    GPM: http://gtapolicemods.com/downloads.php?do=file&id=1385 v2.0
    MEDIAFIRE: http://www.mediafire.com/?du1sxbh8dd5cb6e v2.0




    Note: Take a look at the .ini file to adjust the volume of the sirens and change the key of the cars from pulling over.






    Copyright ©2012 OJdoesIt/HeresOtis

    Developer/Coder/Support
    OJdoesIt

  2. #2
    Mason's Avatar GPM Member
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    Posted 01-28-2012, 11:17 AM

    Nice
    Tester And Automatic Install Developer Of SAPDFR
    Youtube.com/GTASALCPDFR

  3. assistenteluis's Avatar GPM Member
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    Posted 01-28-2012, 11:18 AM

    nice


    Sorry but itnot speak English
    A
    BLAZER NÃO É ELS

  4. SaintsFan's Avatar GPM Member
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    Posted 01-28-2012, 11:45 AM

    I wish this worked in SAMP.

  5. GPM Member
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    Posted 01-28-2012, 11:48 AM

    Nice but what's the point if we can just use the elm ones? Do cars move out of the way?
    nom

  6. #6
    OJdoesIt's Avatar FR Mods Developer
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    Posted 01-28-2012, 12:01 PM

    Originally Posted by mkthetimelord
    Nice but what's the point if we can just use the elm ones? Do cars move out of the way?
    This one gives you the feel of the game. Just like using the sirens of the regular cop cars that ingame. I may add where cars move.
    Developer/Coder/Support
    OJdoesIt

  7. SaintsFan's Avatar GPM Member
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    Posted 01-28-2012, 12:27 PM

    OJ, what effects mod do you have?

  8. #8
    OJdoesIt's Avatar FR Mods Developer
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    Posted 01-28-2012, 01:02 PM

    Originally Posted by SaintsFan
    OJ, what effects mod do you have?
    GTA IV lights, and police lights mod I eidted.
    Developer/Coder/Support
    OJdoesIt

  9. #9
    Axxif's Avatar GPM Member
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    Posted 01-28-2012, 07:39 PM

    OJ, can you take the Federal Q Siren that I have and make a mod similar to this, but instead of the siren stopping, it is paused at the point the other siren started playing, and resumes at that point when changed back. My Q siren is part of the sound mod that I made for my Pittsburgh Mega-Mod. Thanks!

  10. OJdoesIt's Avatar FR Mods Developer
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    Posted 01-28-2012, 07:57 PM

    Originally Posted by Axxif
    OJ, can you take the Federal Q Siren that I have and make a mod similar to this, but instead of the siren stopping, it is paused at the point the other siren started playing, and resumes at that point when changed back. My Q siren is part of the sound mod that I made for my Pittsburgh Mega-Mod. Thanks!
    I don't get what youre saying.
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    OJdoesIt

 

 
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