Like us on Facebook Follow us on Twitter Subscribe to our YouTube channel

Results 1 to 8 of 8
  1. GPM Member
    Join Date
    Nov 2010
    Location
    7 Feet of Snow, U.S.A.
    Posts
    606
    Downloads
    111
    Uploads
    4
    Images
    9
    Rep Power
    22
    Posted 02-05-2011, 04:49 AM

    So I decided that I wanted to try and import the trashmaster from GTA IV into zmodeler. I looked over this topic- http://gtapolicemods...-for-els-v3-v6/ -and I imported what I thought I needed for textures. Once I did that I attempted to import the WFT and it didnt work. I restarted the program, reloaded the textures, everything that I could think of. I'm hoping that someone can help me out with this issue. I'm running zmodeler 2.2.4 Build 983. Here are some pictures:
















  2. Xshooter1's Avatar GPM Member
    Join Date
    Dec 2010
    Location
    dordrecht, zuid-holland, Netherlands
    Posts
    196
    Downloads
    19
    Uploads
    0
    Rep Power
    16
    Posted 02-05-2011, 06:14 AM

    tried the opaque option yet?

  3. GPM Member
    Join Date
    Nov 2010
    Location
    7 Feet of Snow, U.S.A.
    Posts
    606
    Downloads
    111
    Uploads
    4
    Images
    9
    Rep Power
    22
    Posted 02-05-2011, 08:25 AM

    Originally Posted by Xshooter1
    tried the opaque option yet?
    No I havent. What is it?

  4. BANNED
    Join Date
    Jan 2011
    Posts
    11
    Downloads
    0
    Uploads
    0
    Rep Power
    0
    Posted 02-05-2011, 08:40 AM

    once youve imported all the textures and vehshare textures into the texture browzer you have to high light all the textures then click ok then import the model see if that helps...

  5. gtapolicetrucker's Avatar BANNED
    Join Date
    Sep 2010
    Location
    dmv
    Posts
    377
    Downloads
    0
    Uploads
    1
    Rep Power
    0
    Posted 02-05-2011, 09:52 AM

    no.

    lol your all wrong.

    load all of your textures from the wtd and the vehshare and make sure their all in one format.

    example dds. once you have all of that imported click ok and keep the material browser open.

    then click on import, make sure the preferable textures you want are that format you have all of the textures in.

    it's should work if you do everything correctly.

  6. GPM Member
    Join Date
    Nov 2010
    Location
    7 Feet of Snow, U.S.A.
    Posts
    606
    Downloads
    111
    Uploads
    4
    Images
    9
    Rep Power
    22
    Posted 02-06-2011, 07:57 AM

    Originally Posted by gtapolicetrucker
    no.

    lol your all wrong.

    load all of your textures from the wtd and the vehshare and make sure their all in one format.

    example dds. once you have all of that imported click ok and keep the material browser open.

    then click on import, make sure the preferable textures you want are that format you have all of the textures in.

    it's should work if you do everything correctly.


    I thought that all of the textures I imported were png but I could be mistaken. What exactly do you mean by "preferable textures?"

  7. gtapolicetrucker's Avatar BANNED
    Join Date
    Sep 2010
    Location
    dmv
    Posts
    377
    Downloads
    0
    Uploads
    1
    Rep Power
    0
    Posted 02-06-2011, 09:36 AM

    when you impot a model into zmodeler there are options for the game model your trying to import.

    when you import a car model into zmodeler and it's a gta4 model if you look at the options there will be preferable textures, collsion, siliced model, and reuse material.

    you want to have all three of them that have boxes next to them have a check in them and if you look to the left of the import box your going to see preferable texture.

    that's were you tell zmodeler what type of textures you want to use when importing the model.

  8. GPM Member
    Join Date
    Nov 2010
    Location
    7 Feet of Snow, U.S.A.
    Posts
    606
    Downloads
    111
    Uploads
    4
    Images
    9
    Rep Power
    22
    Posted 03-13-2011, 05:49 AM

    Originally Posted by gtapolicetrucker
    when you impot a model into zmodeler there are options for the game model your trying to import.

    when you import a car model into zmodeler and it's a gta4 model if you look at the options there will be preferable textures, collsion, siliced model, and reuse material.

    you want to have all three of them that have boxes next to them have a check in them and if you look to the left of the import box your going to see preferable texture.

    that's were you tell zmodeler what type of textures you want to use when importing the model.


    I'm still having issues... I think I'm missing textures though. I have all of the textures that were in the pictures I posted above and I have the Packer textures as well. I'm trying to import the Packer right now but I don't kn ow where to find the other textures....

 

 

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •