save the file as a dff
then use this: http://gtapolicemods.com/downloads.php?do=file&id=1500
then you need 3ds max and kams script open the dff that has z2g in the name and texure it
@namindu450@ okay so what do i have to do again exactly?
save the file as a dff
then use this: http://gtapolicemods.com/downloads.php?do=file&id=1500
then you need 3ds max and kams script open the dff that has z2g in the name and texure it
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if you need send me the files and i will take a look. But pack up the texture files in to .txd so its easier
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@namindu450, okay i will send the files and textures to you. and where should i send them to you? like email or MSN?
upload to Mediafire and send the URL over pm on GPM
ALSO after i convert my copy to 3ds max you can open the .dff in zmod so do what you want to get done then send the files
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@namindu450 http://www.4shared.com/rar/yPE6sWvT/...pe_Hybrid.html
this is all i have to upload i don't use mediafire and i don't have a account there so i will send the 4shared link. is that okay? if i have to i will get a mediafire account and may take time to sign up.
here's the mediafire link and i put the .z3d and 3 textures into the .rar and i can't get the textures into a .txd at all.
http://www.mediafire.com/?xh3csnlskkvfx4f
Last edited by Casey1989; 07-05-2012 at 03:03 PM. Reason: added a mediafire link.
yo is this for gta iv?, i don't make mods for gta iv only sa (for now)
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@namindu450, yes i am afraid it's for GTA IV but i/myself or you can do a SA version of the model for people and then i can convert it to GTA IV, does that sound like a great idea? since you don't mod for GTA IV and only GTA SA.
if it has a full body then i could try
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You shouldn't give out your model unlocked publicly, like this, Casey.
Also, in 3DS, to unwrap the model or "make a template" (or however you say it), just add the Unwrap UVW modifier, select the mesh element (if it gives an error just press yes and continue), switch to Unwrap UVWs face mode, scroll down in the UVW mode to get a "Pelt" button and click it (ensure the polys you want to unwrap are selected in red). Click Start Pelt. The stretchers should start moving. Let 'em settle. Go to the settings tab and in the dropdown window, select "Relax by Face angles" instead of edge angles and click start relax. Let it do what it wants. Once settled, you click apply in the relax window and then "commit" in the pelt window. Congratulations! You're done. Go to edge mode and break the faces if necessary.
Additionally, you can select all the broken/separated parts and go to Tools> Pack UVs if you want the software to efficiently pack and place the mesh parts in the render part of the window. Lastly, go to Tools> Render UVW template and you're good to go.
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