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K9Alex
03-31-2011, 05:09 AM
Hello all,



I need help, when i try to open a vehicle model on 3DS Max it's says that the .dff file is invalid, or not "conform". (Of course i have DFF IO and all that stuff).



Anyone know how to fix this problem ?



Thanks,

Alex

SAFD
03-31-2011, 05:14 AM
i Have Other Problem,i can't Export the Dff with the Changes,Please someone to make me Custom instructionsBy PM me,Thanks!

K9Alex
03-31-2011, 06:44 AM
@SAFD

I think i know what is your problem, You have to link all objects together. Otherwise the DFF isnt gonna compile. (See Sameer's link, you'll see how).



@Sameer

I didn't find any help on this. But the problem is when i try to open Models with a lightbar, otherwiste it works like a charm.

K9Alex
03-31-2011, 08:40 AM
Yes, xX-snip3rs-Xx@live.ca but i don't get on it frequently. And as i said, it bugs almost everytime when it's a ELM Enabled model. http://gtapolicemods.com/public/style_emoticons/<#EMO_DIR#>/sad2.png

Mike
03-31-2011, 09:39 AM
"This is not a valid DFF file" means that the model is made in ZModeler2. ZModeler2 models cannot be imported to 3DSMax.

SAFD
04-01-2011, 12:35 AM
@sameer --- Link removed http://gtapolicemods.com/public/style_emoticons/<#EMO_DIR#>/sad2.png

K9Alex
04-01-2011, 05:13 AM
"This is not a valid DFF file" means that the model is made in ZModeler2. ZModeler2 models cannot be imported to 3DSMax.



Thank you, now i understand. http://gtapolicemods.com/public/style_emoticons/<#EMO_DIR#>/smile2.png



@SAFD Search on Google & Youtube: How to Map ELM GTA SA

Maybe you'll find some explaination.

Reckless
04-01-2011, 02:05 PM
Non-Standard .dff error is a Zanoza Modeler subscript created .dff file, which cannot be read by 3D Studio Max.




i Have Other Problem,i can't Export the Dff with the Changes,Please someone to make me Custom instructionsBy PM me,Thanks!



You have to link everything in the Hierarchy window, your error means there are loose pieces to your model.